playcanvas
Version:
PlayCanvas WebGL game engine
89 lines (88 loc) • 1.94 kB
TypeScript
export type PlaneShapeArgs = {
/**
* - The size of the plane
*/
size?: number;
/**
* - The gap between the plane and the center
*/
gap?: number;
};
/**
* @typedef {object} PlaneShapeArgs
* @property {number} [size] - The size of the plane
* @property {number} [gap] - The gap between the plane and the center
*/
/**
* @ignore
*/
export class PlaneShape extends Shape {
/**
* Create a new PlaneShape.
*
* @param {GraphicsDevice} device - The graphics device.
* @param {ShapeArgs & PlaneShapeArgs} args - The shape options.
*/
constructor(device: GraphicsDevice, args?: ShapeArgs & PlaneShapeArgs);
/**
* The size of the plane.
*
* @type {number}
* @private
*/
private _size;
/**
* The gap between the plane and the center.
*
* @type {number}
* @private
*/
private _gap;
/**
* The internal flipped state of the plane.
*
* @type {Vec3}
* @private
*/
private _flipped;
/**
* Set the size of the plane.
*
* @type {number}
*/
set size(value: number);
/**
* Get the size of the plane.
*
* @type {number}
*/
get size(): number;
/**
* Set the gap between the plane and the center.
*
* @type {number}
*/
set gap(value: number);
/**
* Get the gap between the plane and the center.
*
* @type {number}
*/
get gap(): number;
/**
* Set the flipped state of the plane.
*
* @type {Vec3}
*/
set flipped(value: Vec3);
/**
* Get the flipped state of the plane.
*
* @type {Vec3}
*/
get flipped(): Vec3;
}
import { Shape } from './shape.js';
import { Vec3 } from '../../../core/math/vec3.js';
import type { GraphicsDevice } from '../../../platform/graphics/graphics-device.js';
import type { ShapeArgs } from './shape.js';