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playcanvas

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PlayCanvas WebGL game engine

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import { BoxGeometry } from '../../../scene/geometry/box-geometry.js'; import { Mesh } from '../../../scene/mesh.js'; import { TriData } from '../tri-data.js'; import { Shape } from './shape.js'; class BoxShape extends Shape { constructor(device, args = {}){ super(device, 'boxCenter', args), this._size = 0.06; this._size = args.size ?? this._size; this.triData = [ new TriData(new BoxGeometry(), 2) ]; this._createRenderComponent(this.entity, [ Mesh.fromGeometry(this.device, new BoxGeometry()) ]); this._update(); } set size(value) { this._size = value ?? this._size; this._update(); } get size() { return this._size; } _update() { this.entity.setLocalScale(this._size, this._size, this._size); } } export { BoxShape };