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playcanvas

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PlayCanvas WebGL game engine

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export type BoxShapeArgs = { /** * - The size of the box. */ size?: number; }; /** @import { ShapeArgs } from './shape.js' */ /** @import { GraphicsDevice } from '../../../platform/graphics/graphics-device.js' */ /** * @typedef {object} BoxShapeArgs * @property {number} [size] - The size of the box. */ /** * @ignore */ export class BoxShape extends Shape { /** * Create a new BoxShape. * * @param {GraphicsDevice} device - The graphics device. * @param {ShapeArgs & BoxShapeArgs} args - The shape options. */ constructor(device: GraphicsDevice, args?: ShapeArgs & BoxShapeArgs); /** * The internal size of the box. * * @type {number} * @private */ private _size; /** * Set the rendered size of the box. * * @param {number} value - The new size of the box. */ set size(value: number); /** * Get the rendered size of the box. * * @returns {number} The size of the box. */ get size(): number; } import { Shape } from './shape.js'; import type { GraphicsDevice } from '../../../platform/graphics/graphics-device.js'; import type { ShapeArgs } from './shape.js';