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playcanvas

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PlayCanvas WebGL game engine

12 lines (10 loc) 329 B
var particle_endVS = ` localPos = localPos * scale * uniform.emitterScale; localPos = localPos + particlePos; #ifdef SCREEN_SPACE output.position = vec4f(localPos.x, localPos.y, 0.0, 1.0); #else output.position = uniform.matrix_viewProjection * vec4f(localPos.xyz, 1.0); #endif `; export { particle_endVS as default };