var cookieBlitVS = `
attribute vec2 vertex_position;
varying vec2 uv0;
void main(void) {
gl_Position = vec4(vertex_position, 0.5, 1.0);
uv0 = vertex_position.xy * 0.5 + 0.5;
#ifndef WEBGPU
uv0.y = 1.0 - uv0.y;
#endif
}
`;
export { cookieBlitVS as default };