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playcanvas

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PlayCanvas WebGL game engine

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import { Quat } from '../../core/math/quat.js'; import { Vec3 } from '../../core/math/vec3.js'; import { Vec4 } from '../../core/math/vec4.js'; import { GSplatData } from './gsplat-data.js'; import { BlendState } from '../../platform/graphics/blend-state.js'; import { DepthState } from '../../platform/graphics/depth-state.js'; import { RenderTarget } from '../../platform/graphics/render-target.js'; import { Texture } from '../../platform/graphics/texture.js'; import { PIXELFORMAT_RGBA32U, SEMANTIC_POSITION, CULLFACE_NONE, PIXELFORMAT_RGBA8 } from '../../platform/graphics/constants.js'; import { drawQuadWithShader } from '../graphics/quad-render-utils.js'; import { ShaderUtils } from '../shader-lib/shader-utils.js'; import glslGsplatSogsReorderPS from '../shader-lib/glsl/chunks/gsplat/frag/gsplatSogsReorder.js'; import wgslGsplatSogsReorderPS from '../shader-lib/wgsl/chunks/gsplat/frag/gsplatSogsReorder.js'; import glslGsplatSogsReorderSh from '../shader-lib/glsl/chunks/gsplat/frag/gsplatSogsReorderSh.js'; import gsplatPackingPS$1 from '../shader-lib/glsl/chunks/gsplat/frag/gsplatPacking.js'; import wgslGsplatSogsReorderSH from '../shader-lib/wgsl/chunks/gsplat/frag/gsplatSogsReorderSh.js'; import gsplatPackingPS from '../shader-lib/wgsl/chunks/gsplat/frag/gsplatPacking.js'; import glslSogsCentersPS from '../shader-lib/glsl/chunks/gsplat/frag/gsplatSogsCenters.js'; import wgslSogsCentersPS from '../shader-lib/wgsl/chunks/gsplat/frag/gsplatSogsCenters.js'; const SH_C0 = 0.28209479177387814; const readImageDataAsync = (texture)=>{ return texture.read(0, 0, texture.width, texture.height, { mipLevel: 0, face: 0, immediate: true }); }; const resolve = (scope, values)=>{ for(const key in values){ scope.resolve(key).setValue(values[key]); } }; class GSplatSogsIterator { constructor(data, p, r, s, c, sh){ const lerp = (a, b, t)=>a * (1 - t) + b * t; const { meta, shBands } = data; const { means, scales, sh0, shN } = meta; const means_l_data = p && data.means_l._levels[0]; const means_u_data = p && data.means_u._levels[0]; const quats_data = r && data.quats._levels[0]; const scales_data = s && data.scales._levels[0]; const sh0_data = c && data.sh0._levels[0]; const sh_labels_data = sh && data.sh_labels._levels[0]; const sh_centroids_data = sh && data.sh_centroids._levels[0]; const norm = 2.0 / Math.sqrt(2.0); const coeffs = { 1: 3, 2: 8, 3: 15 }[shBands] ?? 0; this.read = (i)=>{ if (p) { const nx = lerp(means.mins[0], means.maxs[0], ((means_u_data[i * 4 + 0] << 8) + means_l_data[i * 4 + 0]) / 65535); const ny = lerp(means.mins[1], means.maxs[1], ((means_u_data[i * 4 + 1] << 8) + means_l_data[i * 4 + 1]) / 65535); const nz = lerp(means.mins[2], means.maxs[2], ((means_u_data[i * 4 + 2] << 8) + means_l_data[i * 4 + 2]) / 65535); p.x = Math.sign(nx) * (Math.exp(Math.abs(nx)) - 1); p.y = Math.sign(ny) * (Math.exp(Math.abs(ny)) - 1); p.z = Math.sign(nz) * (Math.exp(Math.abs(nz)) - 1); } if (r) { const a = (quats_data[i * 4 + 0] / 255 - 0.5) * norm; const b = (quats_data[i * 4 + 1] / 255 - 0.5) * norm; const c = (quats_data[i * 4 + 2] / 255 - 0.5) * norm; const d = Math.sqrt(Math.max(0, 1 - (a * a + b * b + c * c))); const mode = quats_data[i * 4 + 3] - 252; switch(mode){ case 0: r.set(a, b, c, d); break; case 1: r.set(d, b, c, a); break; case 2: r.set(b, d, c, a); break; case 3: r.set(b, c, d, a); break; } } if (s) { if (meta.version === 2) { const sx = scales.codebook[scales_data[i * 4 + 0]]; const sy = scales.codebook[scales_data[i * 4 + 1]]; const sz = scales.codebook[scales_data[i * 4 + 2]]; s.set(sx, sy, sz); } else { const sx = lerp(scales.mins[0], scales.maxs[0], scales_data[i * 4 + 0] / 255); const sy = lerp(scales.mins[1], scales.maxs[1], scales_data[i * 4 + 1] / 255); const sz = lerp(scales.mins[2], scales.maxs[2], scales_data[i * 4 + 2] / 255); s.set(sx, sy, sz); } } if (c) { if (meta.version === 2) { const r = sh0.codebook[sh0_data[i * 4 + 0]]; const g = sh0.codebook[sh0_data[i * 4 + 1]]; const b = sh0.codebook[sh0_data[i * 4 + 2]]; const a = sh0_data[i * 4 + 3] / 255; c.set(0.5 + r * SH_C0, 0.5 + g * SH_C0, 0.5 + b * SH_C0, a); } else { const r = lerp(sh0.mins[0], sh0.maxs[0], sh0_data[i * 4 + 0] / 255); const g = lerp(sh0.mins[1], sh0.maxs[1], sh0_data[i * 4 + 1] / 255); const b = lerp(sh0.mins[2], sh0.maxs[2], sh0_data[i * 4 + 2] / 255); const a = lerp(sh0.mins[3], sh0.maxs[3], sh0_data[i * 4 + 3] / 255); c.set(0.5 + r * SH_C0, 0.5 + g * SH_C0, 0.5 + b * SH_C0, 1.0 / (1.0 + Math.exp(-a))); } } if (sh) { const n = sh_labels_data[i * 4 + 0] + (sh_labels_data[i * 4 + 1] << 8); const u = n % 64 * coeffs; const v = Math.floor(n / 64); if (meta.version === 2) { for(let j = 0; j < 3; ++j){ for(let k = 0; k < coeffs; ++k){ sh[j * 15 + k] = shN.codebook[sh_centroids_data[(u + k) * 4 + j + v * data.sh_centroids.width * 4]]; } } } else { for(let j = 0; j < 3; ++j){ for(let k = 0; k < coeffs; ++k){ sh[j * 15 + k] = lerp(shN.mins, shN.maxs, sh_centroids_data[(u + k) * 4 + j + v * data.sh_centroids.width * 4] / 255); } } } } }; } } class GSplatSogsData { _destroyGpuResources() { this.means_l?.destroy(); this.means_u?.destroy(); this.quats?.destroy(); this.scales?.destroy(); this.sh0?.destroy(); this.sh_centroids?.destroy(); this.sh_labels?.destroy(); this.packedTexture?.destroy(); this.packedSh0?.destroy(); this.packedShN?.destroy(); } destroy() { this.destroyed = true; this._destroyGpuResources(); } createIter(p, r, s, c, sh) { return new GSplatSogsIterator(this, p, r, s, c, sh); } calcAabb(result) { const { mins, maxs } = this.meta.means; const map = (v)=>Math.sign(v) * (Math.exp(Math.abs(v)) - 1); result.center.set((map(mins[0]) + map(maxs[0])) * 0.5, (map(mins[1]) + map(maxs[1])) * 0.5, (map(mins[2]) + map(maxs[2])) * 0.5); result.halfExtents.set((map(maxs[0]) - map(mins[0])) * 0.5, (map(maxs[1]) - map(mins[1])) * 0.5, (map(maxs[2]) - map(mins[2])) * 0.5); } getCenters() { const centers = this._centers; this._centers = null; return centers; } calcFocalPoint(result, pred) { const { mins, maxs } = this.meta.means; const map = (v)=>Math.sign(v) * (Math.exp(Math.abs(v)) - 1); result.set((map(mins[0]) + map(maxs[0])) * 0.5, (map(mins[1]) + map(maxs[1])) * 0.5, (map(mins[2]) + map(maxs[2])) * 0.5); } get isSogs() { return true; } get shBands() { const widths = { 192: 1, 512: 2, 960: 3 }; return widths[this.sh_centroids?.width] ?? 0; } async decompress() { const members = [ 'x', 'y', 'z', 'f_dc_0', 'f_dc_1', 'f_dc_2', 'opacity', 'scale_0', 'scale_1', 'scale_2', 'rot_0', 'rot_1', 'rot_2', 'rot_3' ]; const { shBands } = this; const { means_l, means_u, quats, scales, sh0, sh_labels, sh_centroids } = this; means_l._levels[0] = await readImageDataAsync(means_l); means_u._levels[0] = await readImageDataAsync(means_u); quats._levels[0] = await readImageDataAsync(quats); scales._levels[0] = await readImageDataAsync(scales); sh0._levels[0] = await readImageDataAsync(sh0); if (shBands > 0) { sh_labels._levels[0] = await readImageDataAsync(sh_labels); sh_centroids._levels[0] = await readImageDataAsync(sh_centroids); const shMembers = []; for(let i = 0; i < 45; ++i){ shMembers.push(`f_rest_${i}`); } members.splice(members.indexOf('f_dc_0') + 1, 0, ...shMembers); } const data = {}; members.forEach((name)=>{ data[name] = new Float32Array(this.numSplats); }); const p = new Vec3(); const r = new Quat(); const s = new Vec3(); const c = new Vec4(); const sh = shBands > 0 ? new Float32Array(45) : null; const iter = this.createIter(p, r, s, c, sh); for(let i = 0; i < this.numSplats; ++i){ iter.read(i); data.x[i] = p.x; data.y[i] = p.y; data.z[i] = p.z; data.rot_1[i] = r.x; data.rot_2[i] = r.y; data.rot_3[i] = r.z; data.rot_0[i] = r.w; data.scale_0[i] = s.x; data.scale_1[i] = s.y; data.scale_2[i] = s.z; data.f_dc_0[i] = (c.x - 0.5) / SH_C0; data.f_dc_1[i] = (c.y - 0.5) / SH_C0; data.f_dc_2[i] = (c.z - 0.5) / SH_C0; data.opacity[i] = c.w <= 0 ? -40 : c.w >= 1 ? 40 : -Math.log(1 / c.w - 1); if (sh) { for(let c = 0; c < 45; ++c){ data[`f_rest_${c}`][i] = sh[c]; } } } return new GSplatData([ { name: 'vertex', count: this.numSplats, properties: members.map((name)=>{ return { name: name, type: 'float', byteSize: 4, storage: data[name] }; }) } ]); } async generateCenters() { const { device, width, height } = this.means_l; const { scope } = device; const centersTexture = new Texture(device, { name: 'sogsCentersTexture', width, height, format: PIXELFORMAT_RGBA32U, mipmaps: false }); const shader = ShaderUtils.createShader(device, { uniqueName: 'GsplatSogsCentersShader', attributes: { vertex_position: SEMANTIC_POSITION }, vertexChunk: 'fullscreenQuadVS', fragmentGLSL: glslSogsCentersPS, fragmentWGSL: wgslSogsCentersPS, fragmentOutputTypes: [ 'uvec4' ], fragmentIncludes: new Map([ [ 'gsplatPackingPS', device.isWebGPU ? gsplatPackingPS : gsplatPackingPS$1 ] ]) }); const renderTarget = new RenderTarget({ colorBuffer: centersTexture, depth: false, mipLevel: 0 }); device.setCullMode(CULLFACE_NONE); device.setBlendState(BlendState.NOBLEND); device.setDepthState(DepthState.NODEPTH); resolve(scope, { means_l: this.means_l, means_u: this.means_u, numSplats: this.numSplats, means_mins: this.meta.means.mins, means_maxs: this.meta.means.maxs }); drawQuadWithShader(device, renderTarget, shader); renderTarget.destroy(); const u32 = await readImageDataAsync(centersTexture); if (this.destroyed || device._destroyed) { centersTexture.destroy(); return; } const asFloat = new Float32Array(u32.buffer); const result = new Float32Array(this.numSplats * 3); for(let i = 0; i < this.numSplats; i++){ const base = i * 4; result[i * 3 + 0] = asFloat[base + 0]; result[i * 3 + 1] = asFloat[base + 1]; result[i * 3 + 2] = asFloat[base + 2]; } this._centers = result; centersTexture.destroy(); } packGpuMemory() { const { meta, means_l, means_u, quats, scales, sh0, sh_labels, numSplats } = this; const { device } = means_l; const { scope } = device; const shaderKey = meta.version === 2 ? 'v2' : 'v1'; const shader = ShaderUtils.createShader(device, { uniqueName: `GsplatSogsReorderShader-${shaderKey}`, attributes: { vertex_position: SEMANTIC_POSITION }, vertexChunk: 'fullscreenQuadVS', fragmentGLSL: glslGsplatSogsReorderPS, fragmentWGSL: wgslGsplatSogsReorderPS, fragmentOutputTypes: [ 'uvec4', 'vec4' ], fragmentIncludes: new Map([ [ 'gsplatPackingPS', device.isWebGPU ? gsplatPackingPS : gsplatPackingPS$1 ] ]), fragmentDefines: meta.version === 2 ? undefined : new Map([ [ 'REORDER_V1', '1' ] ]) }); const renderTarget = new RenderTarget({ colorBuffers: [ this.packedTexture, this.packedSh0 ], depth: false, mipLevel: 0 }); device.setCullMode(CULLFACE_NONE); device.setBlendState(BlendState.NOBLEND); device.setDepthState(DepthState.NODEPTH); resolve(scope, { means_l, means_u, quats, scales, sh0, sh_labels: sh_labels ?? means_l, numSplats, 'scales_codebook[0]': this.meta.scales.codebook, 'sh0_codebook[0]': this.meta.sh0.codebook, scalesMins: meta.scales.mins, scalesMaxs: meta.scales.maxs, sh0Mins: meta.sh0.mins, sh0Maxs: meta.sh0.maxs }); drawQuadWithShader(device, renderTarget, shader); renderTarget.destroy(); } packShMemory() { const { meta, sh_centroids } = this; const { device } = sh_centroids; const { scope } = device; const shaderKey = meta.version === 2 ? 'v2' : 'v1'; const shader = ShaderUtils.createShader(device, { uniqueName: `GsplatSogsReorderShShader-${shaderKey}`, attributes: { vertex_position: SEMANTIC_POSITION }, vertexChunk: 'fullscreenQuadVS', fragmentGLSL: glslGsplatSogsReorderSh, fragmentWGSL: wgslGsplatSogsReorderSH, fragmentIncludes: new Map([ [ 'gsplatPackingPS', device.isWebGPU ? gsplatPackingPS : gsplatPackingPS$1 ] ]), fragmentDefines: meta.version === 2 ? undefined : new Map([ [ 'REORDER_V1', '1' ] ]) }); const renderTarget = new RenderTarget({ colorBuffer: this.packedShN, depth: false, mipLevel: 0 }); device.setCullMode(CULLFACE_NONE); device.setBlendState(BlendState.NOBLEND); device.setDepthState(DepthState.NODEPTH); resolve(scope, { sh_centroids, 'shN_codebook[0]': this.meta.shN.codebook }); drawQuadWithShader(device, renderTarget, shader); renderTarget.destroy(); } async prepareGpuData() { const { device, height, width } = this.means_l; if (this.destroyed || device._destroyed) return; this.packedTexture = new Texture(device, { name: 'sogsPackedTexture', width, height, format: PIXELFORMAT_RGBA32U, mipmaps: false }); this.packedSh0 = new Texture(device, { name: 'sogsPackedSh0', width, height, format: PIXELFORMAT_RGBA8, mipmaps: false }); this.packedShN = this.sh_centroids && new Texture(device, { name: 'sogsPackedShN', width: this.sh_centroids.width, height: this.sh_centroids.height, format: PIXELFORMAT_RGBA8, mipmaps: false }); device.on('devicerestored', ()=>{ this.packGpuMemory(); if (this.packedShN) { this.packShMemory(); } }); [ 'scales', 'sh0', 'shN' ].forEach((name)=>{ const codebook = this.meta[name]?.codebook; if (codebook?.[0] === null) { codebook[0] = codebook[1] + (codebook[1] - codebook[255]) / 255; } }); if (this.destroyed || device._destroyed) return; await this.generateCenters(); if (this.destroyed || device._destroyed) return; this.packGpuMemory(); if (this.packedShN) { if (this.destroyed || device._destroyed) return; this.packShMemory(); } } reorderData() { return this.prepareGpuData(); } constructor(){ this._centers = null; this.destroyed = false; } } export { GSplatSogsData };