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playcanvas

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PlayCanvas WebGL game engine

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import { BoundingBox } from '../../core/shape/bounding-box.js'; class GSplatPlacement { constructor(resource, node, lodIndex = 0){ this.intervals = new Map(); this.lodIndex = 0; this._lodDistances = null; this._aabb = new BoundingBox(); this.resource = resource; this.node = node; this.lodIndex = lodIndex; } set aabb(aabb) { this._aabb.copy(aabb); } get aabb() { return this._aabb; } set lodDistances(distances) { const isOctree = !!(this.resource && this.resource.octree); if (isOctree) { if (distances) { this.resource.octree?.lodLevels ?? 1; this._lodDistances = distances.slice(); } else { this._lodDistances = null; } } } get lodDistances() { return this._lodDistances ? this._lodDistances.slice() : null; } } export { GSplatPlacement };