playcanvas
Version:
PlayCanvas WebGL game engine
13 lines (10 loc) • 368 B
JavaScript
var particle_endVS = /* wgsl */ `
localPos = localPos * scale * uniform.emitterScale;
localPos = localPos + particlePos;
output.position = vec4f(localPos.x, localPos.y, 0.0, 1.0);
output.position = uniform.matrix_viewProjection * vec4f(localPos.xyz, 1.0);
`;
export { particle_endVS as default };