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playcanvas

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PlayCanvas WebGL game engine

31 lines (25 loc) 949 B
var gsplatStructsVS = /* wgsl */ ` // stores the source UV and order of the splat struct SplatSource { order: u32, // render order id: u32, // splat id uv: vec2<i32>, // splat uv cornerUV: vec2f, // corner coordinates for this vertex of the gaussian (-1, -1)..(1, 1) } // stores the camera and clip space position of the gaussian center struct SplatCenter { view: vec3f, // center in view space proj: vec4f, // center in clip space modelView: mat4x4f, // model-view matrix projMat00: f32, // elememt [0][0] of the projection matrix } // stores the offset from center for the current gaussian struct SplatCorner { offset: vec2f, // corner offset from center in clip space uv: vec2f, // corner uv #if GSPLAT_AA aaFactor: f32, // for scenes generated with antialiasing #endif } `; export { gsplatStructsVS as default };