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playcanvas

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PlayCanvas WebGL game engine

24 lines (19 loc) 648 B
var gsplatWorkBufferVS = /* glsl */ ` uniform highp sampler2D center; uniform highp sampler2D covA; uniform highp sampler2D covB; uniform mediump sampler2D splatColor; // read the model-space center of the gaussian vec3 readCenter(SplatSource source) { return texelFetch(center, source.uv, 0).xyz; } // sample covariance vectors void readCovariance(in SplatSource source, out vec3 cov_A, out vec3 cov_B) { cov_A = texelFetch(covA, source.uv, 0).xyz; cov_B = texelFetch(covB, source.uv, 0).xyz; } vec4 readColor(in SplatSource source) { return texelFetch(splatColor, source.uv, 0); } `; export { gsplatWorkBufferVS as default };