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playcanvas

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PlayCanvas WebGL game engine

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var gsplatStructsVS = /* glsl */ ` // stores the source UV and order of the splat struct SplatSource { uint order; // render order uint id; // splat id ivec2 uv; // splat uv vec2 cornerUV; // corner coordinates for this vertex of the gaussian (-1, -1)..(1, 1) }; // stores the camera and clip space position of the gaussian center struct SplatCenter { vec3 view; // center in view space vec4 proj; // center in clip space mat4 modelView; // model-view matrix float projMat00; // element [0][0] of the projection matrix }; // stores the offset from center for the current gaussian struct SplatCorner { vec2 offset; // corner offset from center in clip space vec2 uv; // corner uv #if GSPLAT_AA float aaFactor; // for scenes generated with antialiasing #endif vec2 v; float dlen; }; `; export { gsplatStructsVS as default };