playcanvas
Version:
PlayCanvas WebGL game engine
21 lines (19 loc) • 580 B
JavaScript
const DEFAULT_LOCALE = 'en-US';
// default locale fallbacks if a specific locale
// was not found. E.g. if the desired locale is en-AS but we
// have en-US and en-GB then pick en-US. If a fallback does not exist either
// then pick the first that satisfies the language.
const DEFAULT_LOCALE_FALLBACKS = {
'en': 'en-US',
'es': 'en-ES',
'zh': 'zh-CN',
'zh-HK': 'zh-TW',
'zh-TW': 'zh-HK',
'zh-MO': 'zh-HK',
'fr': 'fr-FR',
'de': 'de-DE',
'it': 'it-IT',
'ru': 'ru-RU',
'ja': 'ja-JP'
};
export { DEFAULT_LOCALE, DEFAULT_LOCALE_FALLBACKS };