playcanvas
Version:
PlayCanvas WebGL game engine
48 lines (45 loc) • 1.4 kB
JavaScript
import { Http, http } from '../../platform/net/http.js';
import { ResourceHandler } from './handler.js';
class JsonHandler extends ResourceHandler {
constructor(app){
super(app, 'json'), /**
* TextDecoder for decoding binary data.
*
* @type {TextDecoder|null}
* @private
*/ this.decoder = null;
}
load(url, callback) {
if (typeof url === 'string') {
url = {
load: url,
original: url
};
}
// if this a blob URL we need to set the response type as json
const options = {
retry: this.maxRetries > 0,
maxRetries: this.maxRetries
};
if (url.load.startsWith('blob:')) {
options.responseType = Http.ResponseType.JSON;
}
http.get(url.load, options, (err, response)=>{
if (!err) {
callback(null, response);
} else {
callback(`Error loading JSON resource: ${url.original} [${err}]`);
}
});
}
/**
* Parses raw DataView and returns string.
*
* @param {DataView} data - The raw data as a DataView
* @returns {object} The parsed resource data.
*/ openBinary(data) {
this.decoder ??= new TextDecoder('utf-8');
return JSON.parse(this.decoder.decode(data));
}
}
export { JsonHandler };