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playcanvas

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PlayCanvas WebGL game engine

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/** * A render pass used to update clustered lighting data - shadows, cookies, world clusters. * * @ignore */ export class RenderPassUpdateClustered extends RenderPass { constructor(device: any, renderer: any, shadowRenderer: any, shadowRendererLocal: any, lightTextureAtlas: any); renderer: any; frameGraph: any; cookiesRenderPass: RenderPassCookieRenderer; shadowRenderPass: RenderPassShadowLocalClustered; update(frameGraph: any, shadowsEnabled: any, cookiesEnabled: any, lights: any, localLights: any): void; } import { RenderPass } from '../../platform/graphics/render-pass.js'; import { RenderPassCookieRenderer } from './render-pass-cookie-renderer.js'; import { RenderPassShadowLocalClustered } from './render-pass-shadow-local-clustered.js';