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playcanvas

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PlayCanvas WebGL game engine

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/** * A render pass used to render local clustered shadows. This is done inside a single render pass, * as all shadows are part of a single render target atlas. * * @ignore */ export class RenderPassShadowLocalClustered extends RenderPass { constructor(device: any, shadowRenderer: any, shadowRendererLocal: any); shadowRenderer: any; shadowRendererLocal: any; update(localLights: any): void; } import { RenderPass } from '../../platform/graphics/render-pass.js';