playcanvas
Version:
PlayCanvas WebGL game engine
14 lines (13 loc) • 485 B
TypeScript
/**
* A render pass used to render local clustered shadows. This is done inside a single render pass,
* as all shadows are part of a single render target atlas.
*
* @ignore
*/
export class RenderPassShadowLocalClustered extends RenderPass {
constructor(device: any, shadowRenderer: any, shadowRendererLocal: any);
shadowRenderer: any;
shadowRendererLocal: any;
update(localLights: any): void;
}
import { RenderPass } from '../../platform/graphics/render-pass.js';