playcanvas
Version:
PlayCanvas WebGL game engine
172 lines (169 loc) • 5.59 kB
JavaScript
import { Vec4 } from '../../core/math/vec4.js';
import { Texture } from '../../platform/graphics/texture.js';
import { reprojectTexture } from './reproject-texture.js';
import { ADDRESS_CLAMP_TO_EDGE, TEXTURETYPE_RGBP, TEXTURETYPE_DEFAULT, PIXELFORMAT_RGBA8, TEXTUREPROJECTION_EQUIRECT, PIXELFORMAT_RGBA16F, PIXELFORMAT_RGBA32F } from '../../platform/graphics/constants.js';
const calcLevels = (width, height = 0)=>{
return 1 + Math.floor(Math.log2(Math.max(width, height)));
};
const supportsFloat16 = (device)=>{
return device.textureHalfFloatRenderable;
};
const supportsFloat32 = (device)=>{
return device.textureFloatRenderable;
};
const lightingSourcePixelFormat = (device)=>{
return supportsFloat16(device) ? PIXELFORMAT_RGBA16F : supportsFloat32(device) ? PIXELFORMAT_RGBA32F : PIXELFORMAT_RGBA8;
};
const lightingPixelFormat = (device)=>{
return PIXELFORMAT_RGBA8;
};
const createCubemap = (device, size, format, mipmaps)=>{
return new Texture(device, {
name: `lighting-${size}`,
cubemap: true,
width: size,
height: size,
format: format,
type: TEXTURETYPE_RGBP ,
addressU: ADDRESS_CLAMP_TO_EDGE,
addressV: ADDRESS_CLAMP_TO_EDGE,
mipmaps: false
});
};
class EnvLighting {
static generateSkyboxCubemap(source, size) {
const device = source.device;
const result = createCubemap(device, size || (source.cubemap ? source.width : source.width / 4), PIXELFORMAT_RGBA8);
reprojectTexture(source, result, {
numSamples: 1024
});
return result;
}
static generateLightingSource(source, options) {
const device = source.device;
const format = lightingSourcePixelFormat(device);
const result = options?.target || new Texture(device, {
name: 'lighting-source',
cubemap: true,
width: options?.size || 128,
height: options?.size || 128,
format: format,
type: format === PIXELFORMAT_RGBA8 ? TEXTURETYPE_RGBP : TEXTURETYPE_DEFAULT,
addressU: ADDRESS_CLAMP_TO_EDGE,
addressV: ADDRESS_CLAMP_TO_EDGE,
mipmaps: true
});
reprojectTexture(source, result, {
numSamples: source.mipmaps ? 1 : 1024
});
return result;
}
static generateAtlas(source, options) {
const device = source.device;
const format = lightingPixelFormat();
const result = options?.target || new Texture(device, {
name: 'envAtlas',
width: options?.size || 512,
height: options?.size || 512,
format: format,
type: TEXTURETYPE_RGBP ,
projection: TEXTUREPROJECTION_EQUIRECT,
addressU: ADDRESS_CLAMP_TO_EDGE,
addressV: ADDRESS_CLAMP_TO_EDGE,
mipmaps: false
});
const s = result.width / 512;
const rect = new Vec4(0, 0, 512 * s, 256 * s);
const levels = calcLevels(256) - calcLevels(4);
for(let i = 0; i < levels; ++i){
reprojectTexture(source, result, {
numSamples: 1,
rect: rect,
seamPixels: s
});
rect.x += rect.w;
rect.y += rect.w;
rect.z = Math.max(1, Math.floor(rect.z * 0.5));
rect.w = Math.max(1, Math.floor(rect.w * 0.5));
}
rect.set(0, 256 * s, 256 * s, 128 * s);
for(let i = 1; i < 7; ++i){
reprojectTexture(source, result, {
numSamples: options?.numReflectionSamples || 1024,
distribution: options?.distribution || 'ggx',
specularPower: Math.max(1, 2048 >> i * 2),
rect: rect,
seamPixels: s
});
rect.y += rect.w;
rect.z = Math.max(1, Math.floor(rect.z * 0.5));
rect.w = Math.max(1, Math.floor(rect.w * 0.5));
}
rect.set(128 * s, (256 + 128) * s, 64 * s, 32 * s);
reprojectTexture(source, result, {
numSamples: options?.numAmbientSamples || 2048,
distribution: 'lambert',
rect: rect,
seamPixels: s
});
return result;
}
static generatePrefilteredAtlas(sources, options) {
const device = sources[0].device;
const format = sources[0].format;
const type = sources[0].type;
const result = options?.target || new Texture(device, {
name: 'envPrefilteredAtlas',
width: options?.size || 512,
height: options?.size || 512,
format: format,
type: type,
projection: TEXTUREPROJECTION_EQUIRECT,
addressU: ADDRESS_CLAMP_TO_EDGE,
addressV: ADDRESS_CLAMP_TO_EDGE,
mipmaps: false
});
const s = result.width / 512;
const rect = new Vec4(0, 0, 512 * s, 256 * s);
const levels = calcLevels(512);
for(let i = 0; i < levels; ++i){
reprojectTexture(sources[0], result, {
numSamples: 1,
rect: rect,
seamPixels: s
});
rect.x += rect.w;
rect.y += rect.w;
rect.z = Math.max(1, Math.floor(rect.z * 0.5));
rect.w = Math.max(1, Math.floor(rect.w * 0.5));
}
rect.set(0, 256 * s, 256 * s, 128 * s);
for(let i = 1; i < sources.length; ++i){
reprojectTexture(sources[i], result, {
numSamples: 1,
rect: rect,
seamPixels: s
});
rect.y += rect.w;
rect.z = Math.max(1, Math.floor(rect.z * 0.5));
rect.w = Math.max(1, Math.floor(rect.w * 0.5));
}
rect.set(128 * s, (256 + 128) * s, 64 * s, 32 * s);
if (options?.legacyAmbient) {
reprojectTexture(sources[5], result, {
numSamples: 1,
rect: rect,
seamPixels: s
});
} else {
reprojectTexture(sources[0], result, {
numSamples: options?.numSamples || 2048,
distribution: 'lambert',
rect: rect,
seamPixels: s
});
}
return result;
}
}
export { EnvLighting };