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playcanvas

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PlayCanvas WebGL game engine

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/** * A procedural capsule-shaped geometry. * * Typically, you would: * * 1. Create a CapsuleGeometry instance. * 2. Generate a {@link Mesh} from the geometry. * 3. Create a {@link MeshInstance} referencing the mesh. * 4. Create an {@link Entity} with a {@link RenderComponent} and assign the {@link MeshInstance} to it. * 5. Add the entity to the {@link Scene}. * * ```javascript * // Create a mesh instance * const geometry = new pc.CapsuleGeometry(); * const mesh = pc.Mesh.fromGeometry(app.graphicsDevice, geometry); * const material = new pc.StandardMaterial(); * const meshInstance = new pc.MeshInstance(mesh, material); * * // Create an entity * const entity = new pc.Entity(); * entity.addComponent('render', { * meshInstances: [meshInstance] * }); * * // Add the entity to the scene hierarchy * app.scene.root.addChild(entity); * ``` * * @category Graphics */ export class CapsuleGeometry extends ConeBaseGeometry { /** * Create a new CapsuleGeometry instance. * * By default, the constructor creates a capsule standing vertically centered on the XZ-plane * with a radius of 0.3, a height of 1.0, 1 height segment and 20 cap segments. The capsule is * created with UVs in the range of 0 to 1. * * @param {object} [opts] - Options object. * @param {number} [opts.radius] - The radius of the tube forming the body of the capsule. * Defaults to 0.3. * @param {number} [opts.height] - The length of the body of the capsule from tip to tip. * Defaults to 1. * @param {number} [opts.heightSegments] - The number of divisions along the tubular length of * the capsule. Defaults to 1. * @param {number} [opts.sides] - The number of divisions around the tubular body of the capsule. * Defaults to 20. * @param {boolean} [opts.calculateTangents] - Generate tangent information. Defaults to false. * @example * const geometry = new pc.CapsuleGeometry({ * radius: 1, * height: 2, * heightSegments: 2, * sides: 20 * }); */ constructor(opts?: { radius?: number; height?: number; heightSegments?: number; sides?: number; calculateTangents?: boolean; }); } import { ConeBaseGeometry } from './cone-base-geometry.js';