UNPKG

playcanvas

Version:

PlayCanvas WebGL game engine

66 lines (65 loc) 1.74 kB
/** * Internal camera shader parameters, used to generate and use matching shaders. * * @ignore */ export class CameraShaderParams { /** @private */ private _gammaCorrection; /** @private */ private _toneMapping; /** @private */ private _srgbRenderTarget; /** @private */ private _ssaoEnabled; /** @private */ private _fog; /** @private */ private _sceneDepthMapLinear; /** * The hash of the rendering parameters, or undefined if the hash has not been computed yet. * * @type {number|undefined} * @private */ private _hash; /** * Content of this class relevant to shader generation, which is supplied as defines for the * shader. * * @type {Map<string, string>} * @private */ private _defines; _definesDirty: boolean; /** * The hash of the rendering parameters. * * @type {number} * @ignore */ get hash(): number; get defines(): Map<string, string>; markDirty(): void; set fog(type: string); get fog(): string; set ssaoEnabled(value: boolean); get ssaoEnabled(): boolean; set gammaCorrection(value: number); get gammaCorrection(): number; _gammaCorrectionAssigned: boolean; set toneMapping(value: number); get toneMapping(): number; set srgbRenderTarget(value: boolean); get srgbRenderTarget(): boolean; set sceneDepthMapLinear(value: boolean); get sceneDepthMapLinear(): boolean; /** * Returns {@link GAMMA_SRGB} if the shader code needs to output gamma corrected color, otherwise * returns {@link GAMMA_NONE}. * * @type {number} * @ignore */ get shaderOutputGamma(): number; }