playcanvas
Version:
PlayCanvas WebGL game engine
66 lines (65 loc) • 1.74 kB
TypeScript
/**
* Internal camera shader parameters, used to generate and use matching shaders.
*
* @ignore
*/
export class CameraShaderParams {
/** @private */
private _gammaCorrection;
/** @private */
private _toneMapping;
/** @private */
private _srgbRenderTarget;
/** @private */
private _ssaoEnabled;
/** @private */
private _fog;
/** @private */
private _sceneDepthMapLinear;
/**
* The hash of the rendering parameters, or undefined if the hash has not been computed yet.
*
* @type {number|undefined}
* @private
*/
private _hash;
/**
* Content of this class relevant to shader generation, which is supplied as defines for the
* shader.
*
* @type {Map<string, string>}
* @private
*/
private _defines;
_definesDirty: boolean;
/**
* The hash of the rendering parameters.
*
* @type {number}
* @ignore
*/
get hash(): number;
get defines(): Map<string, string>;
markDirty(): void;
set fog(type: string);
get fog(): string;
set ssaoEnabled(value: boolean);
get ssaoEnabled(): boolean;
set gammaCorrection(value: number);
get gammaCorrection(): number;
_gammaCorrectionAssigned: boolean;
set toneMapping(value: number);
get toneMapping(): number;
set srgbRenderTarget(value: boolean);
get srgbRenderTarget(): boolean;
set sceneDepthMapLinear(value: boolean);
get sceneDepthMapLinear(): boolean;
/**
* Returns {@link GAMMA_SRGB} if the shader code needs to output gamma corrected color, otherwise
* returns {@link GAMMA_NONE}.
*
* @type {number}
* @ignore
*/
get shaderOutputGamma(): number;
}