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playcanvas

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PlayCanvas WebGL game engine

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import { EventHandler } from '../../core/event-handler.js'; import { math } from '../../core/math/math.js'; import { Listener } from './listener.js'; const CONTEXT_STATE_RUNNING = 'running'; const USER_INPUT_EVENTS = [ 'click', 'touchstart', 'mousedown' ]; class SoundManager extends EventHandler { constructor(){ super(); this._context = null; this.AudioContext = typeof AudioContext !== 'undefined' && AudioContext || typeof webkitAudioContext !== 'undefined' && webkitAudioContext; if (!this.AudioContext) ; this._unlockHandlerFunc = this._unlockHandler.bind(this); this._userSuspended = false; this.listener = new Listener(this); this._volume = 1; } set volume(volume) { volume = math.clamp(volume, 0, 1); this._volume = volume; this.fire('volumechange', volume); } get volume() { return this._volume; } get suspended() { return this._userSuspended; } get context() { if (!this._context && this.AudioContext) { this._context = new this.AudioContext(); if (this._context.state !== CONTEXT_STATE_RUNNING) { this._registerUnlockListeners(); } } return this._context; } suspend() { if (!this._userSuspended) { this._userSuspended = true; if (this._context && this._context.state === CONTEXT_STATE_RUNNING) { this._suspend(); } } } resume() { if (this._userSuspended) { this._userSuspended = false; if (this._context && this._context.state !== CONTEXT_STATE_RUNNING) { this._resume(); } } } destroy() { this.fire('destroy'); if (this._context) { this._removeUnlockListeners(); this._context?.close(); this._context = null; } } _resume() { this._context.resume().then(()=>{ const source = this._context.createBufferSource(); source.buffer = this._context.createBuffer(1, 1, this._context.sampleRate); source.connect(this._context.destination); source.start(0); source.onended = (event)=>{ source.disconnect(0); this.fire('resume'); }; }, (e)=>{}).catch((e)=>{}); } _suspend() { this._context.suspend().then(()=>{ this.fire('suspend'); }, (e)=>{}).catch((e)=>{}); } _unlockHandler() { this._removeUnlockListeners(); if (!this._userSuspended && this._context.state !== CONTEXT_STATE_RUNNING) { this._resume(); } } _registerUnlockListeners() { USER_INPUT_EVENTS.forEach((eventName)=>{ window.addEventListener(eventName, this._unlockHandlerFunc, false); }); } _removeUnlockListeners() { USER_INPUT_EVENTS.forEach((eventName)=>{ window.removeEventListener(eventName, this._unlockHandlerFunc, false); }); } } export { SoundManager };