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playcanvas

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PlayCanvas WebGL game engine

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import { StringIds } from '../../../core/string-ids.js'; import { SAMPLETYPE_FLOAT, SAMPLETYPE_UNFILTERABLE_FLOAT, SAMPLETYPE_DEPTH, SAMPLETYPE_INT, SAMPLETYPE_UINT } from '../constants.js'; import { WebgpuUtils } from './webgpu-utils.js'; import { gpuTextureFormats } from './constants.js'; const samplerTypes = []; samplerTypes[SAMPLETYPE_FLOAT] = 'filtering'; samplerTypes[SAMPLETYPE_UNFILTERABLE_FLOAT] = 'non-filtering'; samplerTypes[SAMPLETYPE_DEPTH] = 'comparison'; samplerTypes[SAMPLETYPE_INT] = 'comparison'; samplerTypes[SAMPLETYPE_UINT] = 'comparison'; const sampleTypes = []; sampleTypes[SAMPLETYPE_FLOAT] = 'float'; sampleTypes[SAMPLETYPE_UNFILTERABLE_FLOAT] = 'unfilterable-float'; sampleTypes[SAMPLETYPE_DEPTH] = 'depth'; sampleTypes[SAMPLETYPE_INT] = 'sint'; sampleTypes[SAMPLETYPE_UINT] = 'uint'; const stringIds = new StringIds(); class WebgpuBindGroupFormat { constructor(bindGroupFormat){ const device = bindGroupFormat.device; const { key, desc } = this.createDescriptor(bindGroupFormat); this.key = stringIds.get(key); this.bindGroupLayout = device.wgpu.createBindGroupLayout(desc); } destroy() { this.bindGroupLayout = null; } loseContext() {} createDescriptor(bindGroupFormat) { const entries = []; let key = ''; bindGroupFormat.uniformBufferFormats.forEach((bufferFormat)=>{ const visibility = WebgpuUtils.shaderStage(bufferFormat.visibility); key += `#${bufferFormat.slot}U:${visibility}`; entries.push({ binding: bufferFormat.slot, visibility: visibility, buffer: { type: 'uniform', hasDynamicOffset: true } }); }); bindGroupFormat.textureFormats.forEach((textureFormat)=>{ const visibility = WebgpuUtils.shaderStage(textureFormat.visibility); const sampleType = textureFormat.sampleType; const viewDimension = textureFormat.textureDimension; const multisampled = false; const gpuSampleType = sampleTypes[sampleType]; key += `#${textureFormat.slot}T:${visibility}-${gpuSampleType}-${viewDimension}-${multisampled}`; entries.push({ binding: textureFormat.slot, visibility: visibility, texture: { sampleType: gpuSampleType, viewDimension: viewDimension, multisampled: multisampled } }); if (textureFormat.hasSampler) { const gpuSamplerType = samplerTypes[sampleType]; key += `#${textureFormat.slot + 1}S:${visibility}-${gpuSamplerType}`; entries.push({ binding: textureFormat.slot + 1, visibility: visibility, sampler: { type: gpuSamplerType } }); } }); bindGroupFormat.storageTextureFormats.forEach((textureFormat)=>{ const { format, textureDimension } = textureFormat; const { read, write } = textureFormat; key += `#${textureFormat.slot}ST:${format}-${textureDimension}-${read ? 'r1' : 'r0'}-${write ? 'w1' : 'w0'}`; entries.push({ binding: textureFormat.slot, visibility: GPUShaderStage.COMPUTE, storageTexture: { access: read ? write ? 'read-write' : 'read-only' : 'write-only', format: gpuTextureFormats[format], viewDimension: textureDimension } }); }); bindGroupFormat.storageBufferFormats.forEach((bufferFormat)=>{ const readOnly = bufferFormat.readOnly; const visibility = WebgpuUtils.shaderStage(bufferFormat.visibility); key += `#${bufferFormat.slot}SB:${visibility}-${readOnly ? 'ro' : 'rw'}`; entries.push({ binding: bufferFormat.slot, visibility: visibility, buffer: { type: readOnly ? 'read-only-storage' : 'storage' } }); }); const desc = { entries: entries }; return { key, desc }; } } export { WebgpuBindGroupFormat };