playcanvas
Version:
PlayCanvas WebGL game engine
61 lines (58 loc) • 1.96 kB
JavaScript
import { platform } from '../../core/platform.js';
import { DEVICETYPE_WEBGL2, DEVICETYPE_NULL, DEVICETYPE_WEBGPU } from './constants.js';
import { WebgpuGraphicsDevice } from './webgpu/webgpu-graphics-device.js';
import { WebglGraphicsDevice } from './webgl/webgl-graphics-device.js';
import { NullGraphicsDevice } from './null/null-graphics-device.js';
function createGraphicsDevice(canvas, options = {}) {
const deviceTypes = options.deviceTypes ?? [];
if (!deviceTypes.includes(DEVICETYPE_WEBGL2)) {
deviceTypes.push(DEVICETYPE_WEBGL2);
}
if (!deviceTypes.includes(DEVICETYPE_NULL)) {
deviceTypes.push(DEVICETYPE_NULL);
}
if (platform.browser && !!navigator.xr) {
options.xrCompatible ??= true;
}
const deviceCreateFuncs = [];
for(let i = 0; i < deviceTypes.length; i++){
const deviceType = deviceTypes[i];
if (deviceType === DEVICETYPE_WEBGPU && window?.navigator?.gpu) {
deviceCreateFuncs.push(()=>{
const device = new WebgpuGraphicsDevice(canvas, options);
return device.initWebGpu(options.glslangUrl, options.twgslUrl);
});
}
if (deviceType === DEVICETYPE_WEBGL2) {
deviceCreateFuncs.push(()=>{
return new WebglGraphicsDevice(canvas, options);
});
}
if (deviceType === DEVICETYPE_NULL) {
deviceCreateFuncs.push(()=>{
return new NullGraphicsDevice(canvas, options);
});
}
}
return new Promise((resolve, reject)=>{
let attempt = 0;
const next = ()=>{
if (attempt >= deviceCreateFuncs.length) {
reject(new Error('Failed to create a graphics device'));
} else {
Promise.resolve(deviceCreateFuncs[attempt++]()).then((device)=>{
if (device) {
resolve(device);
} else {
next();
}
}).catch((err)=>{
console.log(err);
next();
});
}
};
next();
});
}
export { createGraphicsDevice };