playcanvas
Version:
PlayCanvas WebGL game engine
54 lines (53 loc) • 2.84 kB
TypeScript
/**
* Creates a graphics device.
*
* @param {HTMLCanvasElement} canvas - The canvas element.
* @param {object} options - Graphics device options.
* @param {string[]} [options.deviceTypes] - An array of DEVICETYPE_*** constants, defining the
* order in which the devices are attempted to get created. Defaults to an empty array. If the
* specified array does not contain {@link DEVICETYPE_WEBGL2}, it is internally added to its end.
* Typically, you'd only specify {@link DEVICETYPE_WEBGPU}, or leave it empty.
* @param {boolean} [options.antialias] - Boolean that indicates whether or not to perform
* anti-aliasing if possible. Defaults to true.
* @param {string} [options.displayFormat] - The display format of the canvas. Defaults to
* {@link DISPLAYFORMAT_LDR}. Can be:
*
* - {@link DISPLAYFORMAT_LDR}
* - {@link DISPLAYFORMAT_LDR_SRGB}
* - {@link DISPLAYFORMAT_HDR}
*
* @param {boolean} [options.depth] - Boolean that indicates that the drawing buffer is
* requested to have a depth buffer of at least 16 bits. Defaults to true.
* @param {boolean} [options.stencil] - Boolean that indicates that the drawing buffer is
* requested to have a stencil buffer of at least 8 bits. Defaults to true.
* @param {string} [options.glslangUrl] - The URL to the glslang script. Required only if
* user-defined shaders or shader chunk overrides are specified in GLSL and need to be transpiled to
* WGSL for use with the {@link DEVICETYPE_WEBGPU} device type. This is not required if only the
* engine's built-in shaders are used, as those are provided directly in WGSL. Not used for
* {@link DEVICETYPE_WEBGL2} device type creation.
* @param {string} [options.twgslUrl] - An url to twgsl script, required if glslangUrl was specified.
* @param {boolean} [options.xrCompatible] - Boolean that hints to the user agent to use a
* compatible graphics adapter for an immersive XR device.
* @param {'default'|'high-performance'|'low-power'} [options.powerPreference] - A hint indicating
* what configuration of GPU would be selected. Possible values are:
*
* - 'default': Let the user agent decide which GPU configuration is most suitable. This is the
* default value.
* - 'high-performance': Prioritizes rendering performance over power consumption.
* - 'low-power': Prioritizes power saving over rendering performance.
*
* Defaults to 'default'.
* @returns {Promise} - Promise object representing the created graphics device.
* @category Graphics
*/
export function createGraphicsDevice(canvas: HTMLCanvasElement, options?: {
deviceTypes?: string[];
antialias?: boolean;
displayFormat?: string;
depth?: boolean;
stencil?: boolean;
glslangUrl?: string;
twgslUrl?: string;
xrCompatible?: boolean;
powerPreference?: "default" | "high-performance" | "low-power";
}): Promise<any>;