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playcanvas

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PlayCanvas WebGL game engine

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import { BindGroupFormat, BindUniformBufferFormat } from './bind-group-format.js'; import { BindGroup } from './bind-group.js'; import { UNIFORM_BUFFER_DEFAULT_SLOT_NAME, SHADERSTAGE_VERTEX, SHADERSTAGE_FRAGMENT } from './constants.js'; class DynamicBuffer { constructor(device){ this.bindGroupCache = new Map(); this.device = device; this.bindGroupFormat = new BindGroupFormat(this.device, [ new BindUniformBufferFormat(UNIFORM_BUFFER_DEFAULT_SLOT_NAME, SHADERSTAGE_VERTEX | SHADERSTAGE_FRAGMENT) ]); } getBindGroup(ub) { const ubSize = ub.format.byteSize; let bindGroup = this.bindGroupCache.get(ubSize); if (!bindGroup) { bindGroup = new BindGroup(this.device, this.bindGroupFormat, ub); bindGroup.update(); this.bindGroupCache.set(ubSize, bindGroup); } return bindGroup; } } export { DynamicBuffer };