playcanvas
Version:
PlayCanvas WebGL game engine
92 lines (89 loc) • 2.98 kB
JavaScript
import { EventHandler } from '../../core/event-handler.js';
import { Quat } from '../../core/math/quat.js';
import { Vec3 } from '../../core/math/vec3.js';
const poolVec3 = [];
const poolQuat = [];
class XrHitTestSource extends EventHandler {
static{
this.EVENT_REMOVE = 'remove';
}
static{
this.EVENT_RESULT = 'result';
}
constructor(manager, xrHitTestSource, transient, inputSource = null){
super();
this.manager = manager;
this._xrHitTestSource = xrHitTestSource;
this._transient = transient;
this._inputSource = inputSource;
}
remove() {
if (!this._xrHitTestSource) {
return;
}
const sources = this.manager.hitTest.sources;
const ind = sources.indexOf(this);
if (ind !== -1) sources.splice(ind, 1);
this.onStop();
}
onStop() {
this._xrHitTestSource.cancel();
this._xrHitTestSource = null;
this.fire('remove');
this.manager.hitTest.fire('remove', this);
}
update(frame) {
if (this._transient) {
const transientResults = frame.getHitTestResultsForTransientInput(this._xrHitTestSource);
for(let i = 0; i < transientResults.length; i++){
const transientResult = transientResults[i];
if (!transientResult.results.length) {
continue;
}
let inputSource;
if (transientResult.inputSource) {
inputSource = this.manager.input._getByInputSource(transientResult.inputSource);
}
this.updateHitResults(transientResult.results, inputSource);
}
} else {
const results = frame.getHitTestResults(this._xrHitTestSource);
if (!results.length) {
return;
}
this.updateHitResults(results);
}
}
updateHitResults(results, inputSource) {
if (this._inputSource && this._inputSource !== inputSource) {
return;
}
const origin = poolVec3.pop() ?? new Vec3();
if (inputSource) {
origin.copy(inputSource.getOrigin());
} else {
origin.copy(this.manager.camera.getPosition());
}
let candidateDistance = Infinity;
let candidateHitTestResult = null;
const position = poolVec3.pop() ?? new Vec3();
const rotation = poolQuat.pop() ?? new Quat();
for(let i = 0; i < results.length; i++){
const pose = results[i].getPose(this.manager._referenceSpace);
const distance = origin.distance(pose.transform.position);
if (distance >= candidateDistance) {
continue;
}
candidateDistance = distance;
candidateHitTestResult = results[i];
position.copy(pose.transform.position);
rotation.copy(pose.transform.orientation);
}
this.fire('result', position, rotation, inputSource || this._inputSource, candidateHitTestResult);
this.manager.hitTest.fire('result', this, position, rotation, inputSource || this._inputSource, candidateHitTestResult);
poolVec3.push(origin);
poolVec3.push(position);
poolQuat.push(rotation);
}
}
export { XrHitTestSource };