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playcanvas

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PlayCanvas WebGL game engine

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/** * @import { AppBase } from '../app-base.js' * @import { AttributeSchema } from './script-attributes.js' * @import { ScriptType } from './script-type.js' */ /** * Container for all {@link ScriptType}s that are available to this application. Note that * PlayCanvas scripts can access the Script Registry from inside the application with * {@link AppBase#scripts}. * * @category Script */ export class ScriptRegistry extends EventHandler { /** * Create a new ScriptRegistry instance. * * @param {AppBase} app - Application to attach registry to. */ constructor(app: AppBase); /** * @type {Object<string, typeof ScriptType>} * @private */ private _scripts; /** * @type {typeof ScriptType[]} * @private */ private _list; /** * A Map of script names to attribute schemas. * * @type {Map<string, AttributeSchema>} * @private */ private _scriptSchemas; app: AppBase; destroy(): void; /** * Registers a schema against a script instance. * * @param {string} id - The key to use to store the schema * @param {AttributeSchema} schema - An schema definition for the script */ addSchema(id: string, schema: AttributeSchema): void; /** * Returns a schema for a given script name. * * @param {string} id - The key to store the schema under * @returns {AttributeSchema | undefined} - The schema stored under the key */ getSchema(id: string): AttributeSchema | undefined; /** * Add {@link ScriptType} to registry. Note: when {@link createScript} is called, it will add * the {@link ScriptType} to the registry automatically. If a script already exists in * registry, and the new script has a `swap` method defined, it will perform code hot swapping * automatically in async manner. * * @param {typeof ScriptType} script - Script Type that is created * using {@link createScript}. * @returns {boolean} True if added for the first time or false if script already exists. * @example * var PlayerController = pc.createScript('playerController'); * // playerController Script Type will be added to pc.ScriptRegistry automatically * console.log(app.scripts.has('playerController')); // outputs true */ add(script: typeof ScriptType): boolean; /** * Remove {@link ScriptType}. * * @param {string|typeof ScriptType} nameOrType - The name or type * of {@link ScriptType}. * @returns {boolean} True if removed or False if already not in registry. * @example * app.scripts.remove('playerController'); */ remove(nameOrType: string | typeof ScriptType): boolean; /** * Get {@link ScriptType} by name. * * @param {string} name - Name of a {@link ScriptType}. * @returns {typeof ScriptType} The Script Type if it exists in the * registry or null otherwise. * @example * var PlayerController = app.scripts.get('playerController'); */ get(name: string): typeof ScriptType; /** * Check if a {@link ScriptType} with the specified name is in the registry. * * @param {string|typeof ScriptType} nameOrType - The name or type * of {@link ScriptType}. * @returns {boolean} True if {@link ScriptType} is in registry. * @example * if (app.scripts.has('playerController')) { * // playerController is in pc.ScriptRegistry * } */ has(nameOrType: string | typeof ScriptType): boolean; /** * Get list of all {@link ScriptType}s from registry. * * @returns {Array<typeof ScriptType>} list of all {@link ScriptType}s * in registry. * @example * // logs array of all Script Type names available in registry * console.log(app.scripts.list().map(function (o) { * return o.name; * })); */ list(): Array<typeof ScriptType>; } import { EventHandler } from '../../core/event-handler.js'; import type { AppBase } from '../app-base.js'; import type { AttributeSchema } from './script-attributes.js'; import type { ScriptType } from './script-type.js';