playcanvas
Version:
PlayCanvas WebGL game engine
75 lines (72 loc) • 2.71 kB
JavaScript
import { EventHandler } from '../../core/event-handler.js';
class Untar extends EventHandler {
constructor(fetchPromise, assetsPrefix = ''){
super(), this.headerSize = 512, this.paddingSize = 512, this.bytesRead = 0, this.bytesReceived = 0, this.headerRead = false, this.reader = null, this.data = new Uint8Array(0), this.decoder = null, this.prefix = '', this.fileName = '', this.fileSize = 0, this.fileType = '', this.ustarFormat = '';
this.prefix = assetsPrefix || '';
this.reader = fetchPromise.body.getReader();
this.reader.read().then((res)=>{
this.pump(res.done, res.value);
}).catch((err)=>{
this.fire('error', err);
});
}
pump(done, value) {
if (done) {
this.fire('done');
return null;
}
this.bytesReceived += value.byteLength;
const data = new Uint8Array(this.data.length + value.length);
data.set(this.data);
data.set(value, this.data.length);
this.data = data;
while(this.readFile());
return this.reader.read().then((res)=>{
this.pump(res.done, res.value);
}).catch((err)=>{
this.fire('error', err);
});
}
readFile() {
if (!this.headerRead && this.bytesReceived > this.bytesRead + this.headerSize) {
this.headerRead = true;
const view = new DataView(this.data.buffer, this.bytesRead, this.headerSize);
this.decoder ??= new TextDecoder('windows-1252');
const headers = this.decoder.decode(view);
this.fileName = headers.substring(0, 100).replace(/\0/g, '');
this.fileSize = parseInt(headers.substring(124, 136), 8);
this.fileType = headers.substring(156, 157);
this.ustarFormat = headers.substring(257, 263);
if (this.ustarFormat.indexOf('ustar') !== -1) {
const prefix = headers.substring(345, 500).replace(/\0/g, '');
if (prefix.length > 0) {
this.fileName = prefix.trim() + this.fileName.trim();
}
}
this.bytesRead += 512;
}
if (this.headerRead) {
if (this.bytesReceived < this.bytesRead + this.fileSize) {
return false;
}
if (this.fileType === '' || this.fileType === '0') {
const dataView = new DataView(this.data.buffer, this.bytesRead, this.fileSize);
const file = {
name: this.prefix + this.fileName,
size: this.fileSize,
data: dataView
};
this.fire('file', file);
}
this.bytesRead += this.fileSize;
this.headerRead = false;
const bytesRemained = this.bytesRead % this.paddingSize;
if (bytesRemained !== 0) {
this.bytesRead += this.paddingSize - bytesRemained;
}
return true;
}
return false;
}
}
export { Untar };