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playcanvas

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PlayCanvas WebGL game engine

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/** * A render pass implementing rendering of mesh instances into a pick buffer. * * @ignore */ export class RenderPassPicker extends RenderPass { constructor(device: any, renderer: any); /** @type {BindGroup[]} */ viewBindGroups: BindGroup[]; renderer: any; update(camera: any, scene: any, layers: any, mapping: any): void; camera: any; scene: any; layers: any; mapping: any; } import { RenderPass } from '../../platform/graphics/render-pass.js'; import type { BindGroup } from '../../platform/graphics/bind-group.js';