playcanvas
Version:
PlayCanvas WebGL game engine
43 lines (40 loc) • 1.29 kB
JavaScript
import { Vec3 } from '../../../core/math/vec3.js';
import { Component } from '../component.js';
import { ComponentSystem } from '../system.js';
import { ZoneComponent } from './component.js';
import { ZoneComponentData } from './data.js';
const _schema = [
'enabled'
];
class ZoneComponentSystem extends ComponentSystem {
constructor(app){
super(app);
this.id = 'zone';
this.ComponentType = ZoneComponent;
this.DataType = ZoneComponentData;
this.schema = _schema;
this.on('beforeremove', this._onBeforeRemove, this);
}
initializeComponentData(component, data, properties) {
component.enabled = data.hasOwnProperty('enabled') ? !!data.enabled : true;
if (data.size) {
if (data.size instanceof Vec3) {
component.size.copy(data.size);
} else if (data.size instanceof Array && data.size.length >= 3) {
component.size.set(data.size[0], data.size[1], data.size[2]);
}
}
}
cloneComponent(entity, clone) {
const data = {
enabled: entity.zone.enabled,
size: entity.zone.size
};
return this.addComponent(clone, data);
}
_onBeforeRemove(entity, component) {
component._onBeforeRemove();
}
}
Component._buildAccessors(ZoneComponent.prototype, _schema);
export { ZoneComponentSystem };