playcanvas
Version:
PlayCanvas WebGL game engine
31 lines (30 loc) • 1.17 kB
TypeScript
/**
* Manages creation of {@link SpriteComponent}s.
*
* @category Graphics
*/
export class SpriteComponentSystem extends ComponentSystem {
id: string;
ComponentType: typeof SpriteComponent;
DataType: typeof SpriteComponentData;
schema: string[];
_defaultTexture: Texture;
_defaultMaterial: any;
_default9SlicedMaterialSlicedMode: any;
_default9SlicedMaterialTiledMode: any;
set defaultMaterial(material: any);
get defaultMaterial(): any;
set default9SlicedMaterialSlicedMode(material: any);
get default9SlicedMaterialSlicedMode(): any;
set default9SlicedMaterialTiledMode(material: any);
get default9SlicedMaterialTiledMode(): any;
initializeComponentData(component: any, data: any, properties: any): void;
cloneComponent(entity: any, clone: any): Component;
onUpdate(dt: any): void;
onBeforeRemove(entity: any, component: any): void;
}
import { ComponentSystem } from '../system.js';
import { SpriteComponent } from './component.js';
import { SpriteComponentData } from './data.js';
import { Texture } from '../../../platform/graphics/texture.js';
import { Component } from '../component.js';