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playcanvas

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PlayCanvas WebGL game engine

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/** * Manages creation of {@link SoundComponent}s. * * @category Sound */ export class SoundComponentSystem extends ComponentSystem { id: string; ComponentType: typeof SoundComponent; DataType: typeof SoundComponentData; schema: string[]; /** * Gets / sets the sound manager. * * @type {SoundManager} */ manager: SoundManager; /** * Sets the volume for the entire Sound system. All sounds will have their volume multiplied by * this value. Valid range is between 0 and 1. Defaults to 1. * * @type {number} */ set volume(volume: number); /** * Gets the volume for the entire Sound system. * * @type {number} */ get volume(): number; /** * Gets the AudioContext currently used by the sound manager. Requires Web Audio API support. * Returns null if the device does not support the Web Audio API. * * @type {AudioContext|null} */ get context(): AudioContext | null; initializeComponentData(component: any, data: any, properties: any): void; cloneComponent(entity: any, clone: any): Component; onUpdate(dt: any): void; onBeforeRemove(entity: any, component: any): void; } import { ComponentSystem } from '../system.js'; import { SoundComponent } from './component.js'; import { SoundComponentData } from './data.js'; import type { SoundManager } from '../../../platform/sound/manager.js'; import { Component } from '../component.js';