playcanvas
Version:
PlayCanvas WebGL game engine
29 lines (28 loc) • 1.1 kB
TypeScript
/**
* Allows scripts to be attached to an Entity and executed.
*
* @category Script
*/
export class ScriptComponentSystem extends ComponentSystem {
id: string;
ComponentType: typeof ScriptComponent;
DataType: typeof ScriptComponentData;
_components: SortedLoopArray;
_enabledComponents: SortedLoopArray;
preloading: boolean;
initializeComponentData(component: any, data: any): void;
cloneComponent(entity: any, clone: any): import("../component.js").Component;
_resetExecutionOrder(): void;
_callComponentMethod(components: any, name: any, dt: any): void;
_onInitialize(): void;
_onPostInitialize(): void;
_onUpdate(dt: any): void;
_onPostUpdate(dt: any): void;
_addComponentToEnabled(component: any): void;
_removeComponentFromEnabled(component: any): void;
_onBeforeRemove(entity: any, component: any): void;
}
import { ComponentSystem } from '../system.js';
import { ScriptComponent } from './component.js';
import { ScriptComponentData } from './data.js';
import { SortedLoopArray } from '../../../core/sorted-loop-array.js';