playcanvas
Version:
PlayCanvas WebGL game engine
27 lines (26 loc) • 1.01 kB
TypeScript
/**
* Manages creation of {@link ScreenComponent}s.
*
* @category User Interface
*/
export class ScreenComponentSystem extends ComponentSystem {
id: string;
ComponentType: typeof ScreenComponent;
DataType: typeof ScreenComponentData;
schema: string[];
windowResolution: Vec2;
_drawOrderSyncQueue: IndexedList;
initializeComponentData(component: any, data: any, properties: any): void;
_onUpdate(dt: any): void;
_onResize(width: any, height: any): void;
cloneComponent(entity: any, clone: any): Component;
onRemoveComponent(entity: any, component: any): void;
processDrawOrderSyncQueue(): void;
queueDrawOrderSync(id: any, fn: any, scope: any): void;
}
import { ComponentSystem } from '../system.js';
import { ScreenComponent } from './component.js';
import { ScreenComponentData } from './data.js';
import { Vec2 } from '../../../core/math/vec2.js';
import { IndexedList } from '../../../core/indexed-list.js';
import { Component } from '../component.js';