playcanvas
Version:
PlayCanvas WebGL game engine
21 lines (20 loc) • 773 B
TypeScript
/**
* Allows an Entity to render a mesh or a primitive shape like a box, capsule, sphere, cylinder,
* cone etc.
*
* @category Graphics
*/
export class RenderComponentSystem extends ComponentSystem {
id: string;
ComponentType: typeof RenderComponent;
DataType: typeof RenderComponentData;
schema: string[];
defaultMaterial: import("../../../index.js").StandardMaterial;
initializeComponentData(component: any, _data: any, properties: any): void;
cloneComponent(entity: any, clone: any): Component;
onRemove(entity: any, component: any): void;
}
import { ComponentSystem } from '../system.js';
import { RenderComponent } from './component.js';
import { RenderComponentData } from './data.js';
import { Component } from '../component.js';