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playcanvas

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PlayCanvas WebGL game engine

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/** * Allows an Entity to render a particle system. * * @category Graphics */ export class ParticleSystemComponentSystem extends ComponentSystem { id: string; ComponentType: typeof ParticleSystemComponent; DataType: typeof ParticleSystemComponentData; schema: string[]; propertyTypes: { emitterExtents: string; emitterExtentsInner: string; particleNormal: string; wrapBounds: string; localVelocityGraph: string; localVelocityGraph2: string; velocityGraph: string; velocityGraph2: string; colorGraph: string; colorGraph2: string; alphaGraph: string; alphaGraph2: string; rotationSpeedGraph: string; rotationSpeedGraph2: string; radialSpeedGraph: string; radialSpeedGraph2: string; scaleGraph: string; scaleGraph2: string; }; initializeComponentData(component: any, _data: any, properties: any): void; cloneComponent(entity: any, clone: any): import("../component.js").Component; onUpdate(dt: any): void; onBeforeRemove(entity: any, component: any): void; } import { ComponentSystem } from '../system.js'; import { ParticleSystemComponent } from './component.js'; import { ParticleSystemComponentData } from './data.js';