playcanvas
Version:
PlayCanvas WebGL game engine
21 lines (20 loc) • 728 B
TypeScript
/**
* @import { AppBase } from '../../app-base.js'
*/
/**
* A Light Component is used to dynamically light the scene.
*
* @category Graphics
*/
export class LightComponentSystem extends ComponentSystem {
id: string;
ComponentType: typeof LightComponent;
DataType: typeof LightComponentData;
initializeComponentData(component: any, _data: any): void;
_onRemoveComponent(entity: any, component: any): void;
cloneComponent(entity: any, clone: any): import("../component.js").Component;
changeType(component: any, oldValue: any, newValue: any): void;
}
import { ComponentSystem } from '../system.js';
import { LightComponent } from './component.js';
import { LightComponentData } from './data.js';