playcanvas
Version:
PlayCanvas WebGL game engine
65 lines (62 loc) • 1.97 kB
JavaScript
import { Vec3 } from '../../../core/math/vec3.js';
import { BoundingBox } from '../../../core/shape/bounding-box.js';
import { Component } from '../component.js';
import { ComponentSystem } from '../system.js';
import { GSplatComponent } from './component.js';
import { GSplatComponentData } from './data.js';
const _schema = [
'enabled'
];
const _properties = [
'castShadows',
'material',
'highQualitySH',
'asset',
'layers'
];
class GSplatComponentSystem extends ComponentSystem {
constructor(app){
super(app);
this.id = 'gsplat';
this.ComponentType = GSplatComponent;
this.DataType = GSplatComponentData;
this.schema = _schema;
this.on('beforeremove', this.onRemove, this);
}
initializeComponentData(component, _data, properties) {
if (_data.layers && _data.layers.length) {
_data.layers = _data.layers.slice(0);
}
for(let i = 0; i < _properties.length; i++){
if (_data.hasOwnProperty(_properties[i])) {
component[_properties[i]] = _data[_properties[i]];
}
}
if (_data.aabbCenter && _data.aabbHalfExtents) {
component.customAabb = new BoundingBox(new Vec3(_data.aabbCenter), new Vec3(_data.aabbHalfExtents));
}
super.initializeComponentData(component, _data, _schema);
}
cloneComponent(entity, clone) {
const gSplatComponent = entity.gsplat;
const data = {};
_properties.forEach((prop)=>{
if (prop === 'material') {
data[prop] = gSplatComponent[prop].clone();
} else {
data[prop] = gSplatComponent[prop];
}
});
data.enabled = gSplatComponent.enabled;
const component = this.addComponent(clone, data);
if (gSplatComponent.customAabb) {
component.customAabb = gSplatComponent.customAabb.clone();
}
return component;
}
onRemove(entity, component) {
component.onRemove();
}
}
Component._buildAccessors(GSplatComponent.prototype, _schema);
export { GSplatComponentSystem };