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playcanvas

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PlayCanvas WebGL game engine

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/** * Manages creation of {@link ElementComponent}s. * * @category User Interface */ export class ElementComponentSystem extends ComponentSystem { id: string; ComponentType: typeof ElementComponent; DataType: typeof ElementComponentData; schema: string[]; _unicodeConverter: any; _rtlReorder: any; _defaultTexture: Texture; defaultImageMaterial: StandardMaterial; defaultImage9SlicedMaterial: StandardMaterial; defaultImage9TiledMaterial: StandardMaterial; defaultImageMaskMaterial: StandardMaterial; defaultImage9SlicedMaskMaterial: StandardMaterial; defaultImage9TiledMaskMaterial: StandardMaterial; defaultScreenSpaceImageMaterial: StandardMaterial; defaultScreenSpaceImage9SlicedMaterial: StandardMaterial; defaultScreenSpaceImage9TiledMaterial: StandardMaterial; defaultScreenSpaceImageMask9SlicedMaterial: StandardMaterial; defaultScreenSpaceImageMask9TiledMaterial: StandardMaterial; defaultScreenSpaceImageMaskMaterial: StandardMaterial; _defaultTextMaterials: {}; defaultImageMaterials: any[]; initializeComponentData(component: any, data: any, properties: any): void; onAddComponent(entity: any, component: any): void; onRemoveComponent(entity: any, component: any): void; cloneComponent(entity: any, clone: any): import("../component.js").Component; getTextElementMaterial(screenSpace: any, msdf: any, textAttibutes: any): any; _createBaseImageMaterial(): StandardMaterial; getImageElementMaterial(screenSpace: any, mask: any, nineSliced: any, nineSliceTiled: any): StandardMaterial; registerUnicodeConverter(func: any): void; registerRtlReorder(func: any): void; getUnicodeConverter(): any; getRtlReorder(): any; } import { ComponentSystem } from '../system.js'; import { ElementComponent } from './component.js'; import { ElementComponentData } from './data.js'; import { Texture } from '../../../platform/graphics/texture.js'; import { StandardMaterial } from '../../../scene/materials/standard-material.js';