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playcanvas

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PlayCanvas WebGL game engine

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/** * Used to add and remove {@link CameraComponent}s from Entities. It also holds an array of all * active cameras. * * @category Graphics */ export class CameraComponentSystem extends ComponentSystem { /** * Holds all the active camera components. * * @type {CameraComponent[]} */ cameras: CameraComponent[]; id: string; ComponentType: typeof CameraComponent; DataType: typeof CameraComponentData; schema: string[]; initializeComponentData(component: any, data: any, properties: any): void; cloneComponent(entity: any, clone: any): Component; onBeforeRemove(entity: any, component: any): void; onAppPrerender(): void; addCamera(camera: any): void; removeCamera(camera: any): void; } import { ComponentSystem } from '../system.js'; import { CameraComponent } from './component.js'; import { CameraComponentData } from './data.js'; import { Component } from '../component.js';