playcanvas
Version:
PlayCanvas WebGL game engine
56 lines (53 loc) • 1.37 kB
JavaScript
import { AnimEvents } from './anim-events.js';
class AnimTrack {
static{
this.EMPTY = Object.freeze(new AnimTrack('empty', Number.MAX_VALUE, [], [], []));
}
constructor(name, duration, inputs, outputs, curves, animEvents = new AnimEvents([])){
this._name = name;
this._duration = duration;
this._inputs = inputs;
this._outputs = outputs;
this._curves = curves;
this._animEvents = animEvents;
}
get name() {
return this._name;
}
get duration() {
return this._duration;
}
get inputs() {
return this._inputs;
}
get outputs() {
return this._outputs;
}
get curves() {
return this._curves;
}
set events(animEvents) {
this._animEvents = animEvents;
}
get events() {
return this._animEvents.events;
}
eval(time, snapshot) {
snapshot._time = time;
const inputs = this._inputs;
const outputs = this._outputs;
const curves = this._curves;
const cache = snapshot._cache;
const results = snapshot._results;
for(let i = 0; i < inputs.length; ++i){
cache[i].update(time, inputs[i]._data);
}
for(let i = 0; i < curves.length; ++i){
const curve = curves[i];
const output = outputs[curve._output];
const result = results[i];
cache[curve._input].eval(result, curve._interpolation, output);
}
}
}
export { AnimTrack };