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playcanvas

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PlayCanvas WebGL game engine

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import { AnimNode } from './anim-node.js'; class AnimBlendTree extends AnimNode { constructor(state, parent, name, point, parameters, children, syncAnimations, createTree, findParameter){ super(state, parent, name, point); this._parameters = parameters; this._parameterValues = new Array(parameters.length); this._children = []; this._findParameter = findParameter; this._syncAnimations = syncAnimations !== false; this._pointCache = {}; for(let i = 0; i < children.length; i++){ const child = children[i]; if (child.children) { this._children.push(createTree(child.type, state, this, child.name, 1.0, child.parameter ? [ child.parameter ] : child.parameters, child.children, child.syncAnimations, createTree, findParameter)); } else { this._children.push(new AnimNode(state, this, child.name, child.point, child.speed)); } } } get weight() { this.calculateWeights(); return this._parent ? this._parent.weight * this._weight : this._weight; } get syncAnimations() { return this._syncAnimations; } getChild(name) { for(let i = 0; i < this._children.length; i++){ if (this._children[i].name === name) return this._children[i]; } return null; } updateParameterValues() { let paramsEqual = true; for(let i = 0; i < this._parameterValues.length; i++){ const updatedParameter = this._findParameter(this._parameters[i]).value; if (this._parameterValues[i] !== updatedParameter) { this._parameterValues[i] = updatedParameter; paramsEqual = false; } } return paramsEqual; } getNodeWeightedDuration(i) { return this._children[i].animTrack.duration / this._children[i].speedMultiplier * this._children[i].weight; } getNodeCount() { let count = 0; for(let i = 0; i < this._children.length; i++){ const child = this._children[i]; if (child.constructor === AnimBlendTree) { count += this._children[i].getNodeCount(); } else { count++; } } return count; } } export { AnimBlendTree };