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playcanvas

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PlayCanvas WebGL game engine

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/** * @import { GraphicsDevice } from '../../platform/graphics/graphics-device.js' * @import { Texture } from '../../platform/graphics/texture.js' */ /** * Render pass implementation of a down-sample filter. * * @category Graphics * @ignore */ export class RenderPassDownsample extends RenderPassShaderQuad { /** * @param {GraphicsDevice} device - The graphics device. * @param {Texture} sourceTexture - The source texture to downsample. * @param {object} [options] - The options for the render pass. * @param {boolean} [options.boxFilter] - Whether to use a box filter for downsampling. * @param {Texture|null} [options.premultiplyTexture] - The texture to premultiply the source texture * with. Only supported when boxFilter is true. * @param {string} [options.premultiplySrcChannel] - The source channel to premultiply. * @param {boolean} [options.removeInvalid] - Whether to remove invalid pixels from the output. */ constructor(device: GraphicsDevice, sourceTexture: Texture, options?: { boxFilter?: boolean; premultiplyTexture?: Texture | null; premultiplySrcChannel?: string; removeInvalid?: boolean; }); sourceTexture: Texture; premultiplyTexture: Texture; sourceTextureId: import("../../index.js").ScopeId; premultiplyTextureId: import("../../index.js").ScopeId; sourceInvResolutionId: import("../../index.js").ScopeId; sourceInvResolutionValue: Float32Array<ArrayBuffer>; setSourceTexture(value: any): void; _sourceTexture: any; } import { RenderPassShaderQuad } from '../../scene/graphics/render-pass-shader-quad.js'; import type { Texture } from '../../platform/graphics/texture.js'; import type { GraphicsDevice } from '../../platform/graphics/graphics-device.js';