playcanvas
Version:
PlayCanvas WebGL game engine
50 lines (49 loc) • 1.31 kB
TypeScript
export class VirtualJoystick {
/**
* @param {object} options - The options.
* @param {number} [options.range] - The inner max distance of the joystick.
*/
constructor({ range }?: {
range?: number;
});
/**
* @type {number}
* @private
*/
private _range;
/**
* @type {Vec2}
* @private
*/
private _position;
/**
* @type {Vec2}
* @private
*/
private _value;
/**
* The vector value of the joystick, normalized to the range of -1 to 1.
*
* @type {Vec2}
*/
get value(): Vec2;
/**
* @param {number} x - The x position.
* @param {number} y - The y position.
* @returns {number[]} - An array containing the base and stick positions.
*/
down(x: number, y: number): number[];
/**
* @param {number} x - The x position of the stick
* @param {number} y - The y position of the stick
* @returns {number[]} - An array containing the base and stick positions.
*/
move(x: number, y: number): number[];
/**
* Resets the joystick to its initial state.
*
* @returns {number[]} - An array containing the base and stick positions, both set to -1.
*/
up(): number[];
}
import { Vec2 } from '../../../core/math/vec2.js';