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playcanvas

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PlayCanvas WebGL game engine

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import { DOUBLE_TAP_VARIANCE, DOUBLE_TAP_THRESHOLD } from '../constants.js'; import { InputSource } from '../input.js'; import { VirtualJoystick } from './virtual-joystick.js'; const startsWith = (str, prefix)=>str.indexOf(prefix) === 0; const endsWith = (str, suffix)=>str.indexOf(suffix, str.length - suffix.length) !== -1; class DualGestureSource extends InputSource { constructor(layout){ super({ leftInput: [ 0, 0 ], rightInput: [ 0, 0 ], doubleTap: [ 0 ] }), this._layout = 'joystick-touch', this._pointerData = new Map(), this._lastPointer = { x: 0, y: 0, time: 0 }; if (layout) { this.layout = layout; } this._leftJoystick = new VirtualJoystick(); this._rightJoystick = new VirtualJoystick(); this._onPointerDown = this._onPointerDown.bind(this); this._onPointerMove = this._onPointerMove.bind(this); this._onPointerUp = this._onPointerUp.bind(this); } set layout(value) { if (this._layout === value) { return; } this._layout = value; this.read(); this._pointerData.clear(); } get layout() { return this._layout; } get leftJoystick() { return this._leftJoystick; } get rightJoystick() { return this._rightJoystick; } _onPointerDown(event) { const { pointerType, pointerId, clientX, clientY } = event; if (pointerType !== 'touch') { return; } this._element?.setPointerCapture(pointerId); const left = clientX < window.innerWidth * 0.5; this._pointerData.set(pointerId, { x: clientX, y: clientY, left }); const now = Date.now(); const sqrDist = (this._lastPointer.x - clientX) ** 2 + (this._lastPointer.y - clientY) ** 2; if (sqrDist < DOUBLE_TAP_VARIANCE && now - this._lastPointer.time < DOUBLE_TAP_THRESHOLD) { this.deltas.doubleTap.append([ 1 ]); } this._lastPointer.x = clientX; this._lastPointer.y = clientY; this._lastPointer.time = now; if (left && startsWith(this._layout, 'joystick')) { this.fire('joystick:position:left', this._leftJoystick.down(clientX, clientY)); } if (!left && endsWith(this._layout, 'joystick')) { this.fire('joystick:position:right', this._rightJoystick.down(clientX, clientY)); } } _onPointerMove(event) { const { pointerType, pointerId, target, clientX, clientY, movementX, movementY } = event; if (pointerType !== 'touch') { return; } if (target !== this._element) { return; } const data = this._pointerData.get(pointerId); if (!data) { return; } const { left } = data; data.x = clientX; data.y = clientY; if (left) { if (startsWith(this._layout, 'joystick')) { this.fire('joystick:position:left', this._leftJoystick.move(clientX, clientY)); } else { this.deltas.leftInput.append([ movementX, movementY ]); } } else { if (endsWith(this._layout, 'joystick')) { this.fire('joystick:position:right', this._rightJoystick.move(clientX, clientY)); } else { this.deltas.rightInput.append([ movementX, movementY ]); } } } _onPointerUp(event) { const { pointerType, pointerId } = event; if (pointerType !== 'touch') { return; } this._element?.releasePointerCapture(pointerId); const data = this._pointerData.get(pointerId); if (!data) { return; } const { left } = data; this._pointerData.delete(pointerId); if (left && startsWith(this._layout, 'joystick')) { this.fire('joystick:position:left', this._leftJoystick.up()); } if (!left && endsWith(this._layout, 'joystick')) { this.fire('joystick:position:right', this._rightJoystick.up()); } } attach(element) { super.attach(element); this._element = element; this._element.addEventListener('pointerdown', this._onPointerDown); this._element.addEventListener('pointermove', this._onPointerMove); this._element.addEventListener('pointerup', this._onPointerUp); this._element.addEventListener('pointercancel', this._onPointerUp); } detach() { if (!this._element) { return; } this._element.removeEventListener('pointerdown', this._onPointerDown); this._element.removeEventListener('pointermove', this._onPointerMove); this._element.removeEventListener('pointerup', this._onPointerUp); this._element.removeEventListener('pointercancel', this._onPointerUp); this._pointerData.clear(); super.detach(); } read() { this.deltas.leftInput.append([ this._leftJoystick.value.x, this._leftJoystick.value.y ]); this.deltas.rightInput.append([ this._rightJoystick.value.x, this._rightJoystick.value.y ]); return super.read(); } destroy() { this._leftJoystick.up(); this._rightJoystick.up(); super.destroy(); } } export { DualGestureSource };