playcanvas
Version:
PlayCanvas WebGL game engine
44 lines (43 loc) • 1.28 kB
TypeScript
/**
* The fly controller.
*
* @category Input Controller
* @alpha
*/
export class FlyController extends InputController {
/**
* @type {Pose}
* @private
*/
private _targetPose;
/**
* The rotation damping. In the range 0 to 1, where a value of 0 means no damping and 1 means
* full damping. Default is 0.98.
*
* @type {number}
*/
rotateDamping: number;
/**
* The movement damping. In the range 0 to 1, where a value of 0 means no damping and 1 means
* full damping. Default is 0.98.
*
* @type {number}
*/
moveDamping: number;
set pitchRange(value: import("../../../index.js").Vec2);
get pitchRange(): import("../../../index.js").Vec2;
set yawRange(value: import("../../../index.js").Vec2);
get yawRange(): import("../../../index.js").Vec2;
/**
* @param {InputFrame<{ move: number[], rotate: number[] }>} frame - The input frame.
* @param {number} dt - The delta time.
* @returns {Pose} - The controller pose.
*/
update(frame: InputFrame<{
move: number[];
rotate: number[];
}>, dt: number): Pose;
}
import { InputController } from '../input.js';
import type { InputFrame } from '../input.js';
import { Pose } from '../pose.js';