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playcanvas

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PlayCanvas WebGL game engine

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/** * Engine debug log system. Note that the logging only executes in the debug build of the engine, * and is stripped out in other builds. */ export class Debug { /** * Set storing already logged messages, to only print each unique message one time. * * @type {Set<string>} * @private */ private static _loggedMessages; /** * Deprecated warning message. * * @param {string} message - The message to log. */ static deprecated(message: string): void; /** * Removed warning message. * * @param {string} message - The message to log. */ static removed(message: string): void; /** * Assertion deprecated message. If the assertion is false, the deprecated message is written to the log. * * @param {boolean|object} assertion - The assertion to check. * @param {string} message - The message to log. */ static assertDeprecated(assertion: boolean | object, message: string): void; /** * Assertion error message. If the assertion is false, the error message is written to the log. * * @param {boolean|object} assertion - The assertion to check. * @param {...*} args - The values to be written to the log. */ static assert(assertion: boolean | object, ...args: any[]): void; /** * Assertion error message that writes an error message to the log if the object has already * been destroyed. To be used along setDestroyed. * * @param {object} object - The object to check. */ static assertDestroyed(object: object): void; /** * Executes a function in debug mode only. * * @param {Function} func - Function to call. */ static call(func: Function): void; /** * Info message. * * @param {...*} args - The values to be written to the log. */ static log(...args: any[]): void; /** * Info message logged no more than once. * * @param {string} message - The message to log. * @param {...*} args - The values to be written to the log. */ static logOnce(message: string, ...args: any[]): void; /** * Warning message. * * @param {...*} args - The values to be written to the log. */ static warn(...args: any[]): void; /** * Warning message logged no more than once. * * @param {string} message - The message to log. * @param {...*} args - The values to be written to the log. */ static warnOnce(message: string, ...args: any[]): void; /** * Error message. * * @param {...*} args - The values to be written to the log. */ static error(...args: any[]): void; /** * Error message logged no more than once. * * @param {string} message - The message to log. * @param {...*} args - The values to be written to the log. */ static errorOnce(message: string, ...args: any[]): void; /** * Trace message, which is logged to the console if the tracing for the channel is enabled * * @param {string} channel - The trace channel * @param {...*} args - The values to be written to the log. */ static trace(channel: string, ...args: any[]): void; } /** * A helper debug functionality. */ export class DebugHelper { /** * Set a name to the name property of the object. Executes only in the debug build. * * @param {object} object - The object to assign the name to. * @param {string} name - The name to assign. */ static setName(object: object, name: string): void; /** * Set a label to the label property of the object. Executes only in the debug build. * * @param {object} object - The object to assign the name to. * @param {string} label - The label to assign. */ static setLabel(object: object, label: string): void; /** * Marks object as destroyed. Executes only in the debug build. To be used along assertDestroyed. * * @param {object} object - The object to mark as destroyed. */ static setDestroyed(object: object): void; }