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playcanvas

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PlayCanvas WebGL game engine

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import { BoundingBox } from '../../core/shape/bounding-box.js'; class Batch { constructor(meshInstances, dynamic, batchGroupId){ this._aabb = new BoundingBox(); this.meshInstance = null; this.origMeshInstances = meshInstances; this.dynamic = dynamic; this.batchGroupId = batchGroupId; } destroy(scene, layers) { if (this.meshInstance) { this.removeFromLayers(scene, layers); this.meshInstance.destroy(); this.meshInstance = null; } } addToLayers(scene, layers) { for(let i = 0; i < layers.length; i++){ const layer = scene.layers.getLayerById(layers[i]); if (layer) { layer.addMeshInstances([ this.meshInstance ]); } } } removeFromLayers(scene, layers) { for(let i = 0; i < layers.length; i++){ const layer = scene.layers.getLayerById(layers[i]); if (layer) { layer.removeMeshInstances([ this.meshInstance ]); } } } updateBoundingBox() { this._aabb.copy(this.origMeshInstances[0].aabb); for(let i = 1; i < this.origMeshInstances.length; i++){ this._aabb.add(this.origMeshInstances[i].aabb); } this.meshInstance.aabb = this._aabb; this.meshInstance._aabbVer = 0; } get model() { return undefined; } } export { Batch };