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playcanvas

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PlayCanvas WebGL game engine

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import { platform } from '../../core/platform.js'; import { EventHandler } from '../../core/event-handler.js'; import { isMousePointerLocked, MouseEvent } from './mouse-event.js'; class Mouse extends EventHandler { static{ this.EVENT_MOUSEMOVE = 'mousemove'; } static{ this.EVENT_MOUSEDOWN = 'mousedown'; } static{ this.EVENT_MOUSEUP = 'mouseup'; } static{ this.EVENT_MOUSEWHEEL = 'mousewheel'; } constructor(element){ super(), this._lastX = 0, this._lastY = 0, this._buttons = [ false, false, false ], this._lastbuttons = [ false, false, false ], this._target = null, this._attached = false; this._upHandler = this._handleUp.bind(this); this._downHandler = this._handleDown.bind(this); this._moveHandler = this._handleMove.bind(this); this._wheelHandler = this._handleWheel.bind(this); this._contextMenuHandler = (event)=>{ event.preventDefault(); }; this.attach(element); } static isPointerLocked() { return isMousePointerLocked(); } attach(element) { this._target = element; if (this._attached) return; this._attached = true; const passiveOptions = { passive: false }; const options = platform.passiveEvents ? passiveOptions : false; window.addEventListener('mouseup', this._upHandler, options); window.addEventListener('mousedown', this._downHandler, options); window.addEventListener('mousemove', this._moveHandler, options); window.addEventListener('wheel', this._wheelHandler, options); } detach() { if (!this._attached) return; this._attached = false; this._target = null; const passiveOptions = { passive: false }; const options = platform.passiveEvents ? passiveOptions : false; window.removeEventListener('mouseup', this._upHandler, options); window.removeEventListener('mousedown', this._downHandler, options); window.removeEventListener('mousemove', this._moveHandler, options); window.removeEventListener('wheel', this._wheelHandler, options); } disableContextMenu() { if (!this._target) return; this._target.addEventListener('contextmenu', this._contextMenuHandler); } enableContextMenu() { if (!this._target) return; this._target.removeEventListener('contextmenu', this._contextMenuHandler); } enablePointerLock(success, error) { if (!document.body.requestPointerLock) { if (error) { error(); } return; } const s = ()=>{ success(); document.removeEventListener('pointerlockchange', s); }; const e = ()=>{ error(); document.removeEventListener('pointerlockerror', e); }; if (success) { document.addEventListener('pointerlockchange', s, false); } if (error) { document.addEventListener('pointerlockerror', e, false); } document.body.requestPointerLock(); } disablePointerLock(success) { if (!document.exitPointerLock) { return; } const s = ()=>{ success(); document.removeEventListener('pointerlockchange', s); }; if (success) { document.addEventListener('pointerlockchange', s, false); } document.exitPointerLock(); } update() { this._lastbuttons[0] = this._buttons[0]; this._lastbuttons[1] = this._buttons[1]; this._lastbuttons[2] = this._buttons[2]; } isPressed(button) { return this._buttons[button]; } wasPressed(button) { return this._buttons[button] && !this._lastbuttons[button]; } wasReleased(button) { return !this._buttons[button] && this._lastbuttons[button]; } _handleUp(event) { this._buttons[event.button] = false; const e = new MouseEvent(this, event); if (!e.event) return; this.fire('mouseup', e); } _handleDown(event) { this._buttons[event.button] = true; const e = new MouseEvent(this, event); if (!e.event) return; this.fire('mousedown', e); } _handleMove(event) { const e = new MouseEvent(this, event); if (!e.event) return; this.fire('mousemove', e); this._lastX = e.x; this._lastY = e.y; } _handleWheel(event) { const e = new MouseEvent(this, event); if (!e.event) return; this.fire('mousewheel', e); } _getTargetCoords(event) { const rect = this._target.getBoundingClientRect(); const left = Math.floor(rect.left); const top = Math.floor(rect.top); if (event.clientX < left || event.clientX >= left + this._target.clientWidth || event.clientY < top || event.clientY >= top + this._target.clientHeight) { return null; } return { x: event.clientX - left, y: event.clientY - top }; } } export { Mouse };