playcanvas
Version:
PlayCanvas WebGL game engine
53 lines (50 loc) • 1.77 kB
JavaScript
import { DynamicBuffers } from '../dynamic-buffers.js';
import { WebgpuDynamicBuffer } from './webgpu-dynamic-buffer.js';
class WebgpuDynamicBuffers extends DynamicBuffers {
createBuffer(device, size, isStaging) {
return new WebgpuDynamicBuffer(device, size, isStaging);
}
submit() {
super.submit();
const count = this.usedBuffers.length;
if (count) {
const device = this.device;
const gpuBuffers = this.gpuBuffers;
const commandEncoder = device.wgpu.createCommandEncoder();
for(let i = count - 1; i >= 0; i--){
const usedBuffer = this.usedBuffers[i];
const { stagingBuffer, gpuBuffer, offset, size } = usedBuffer;
const src = stagingBuffer.buffer;
src.unmap();
commandEncoder.copyBufferToBuffer(src, offset, gpuBuffer.buffer, offset, size);
gpuBuffers.push(gpuBuffer);
}
const cb = commandEncoder.finish();
device.addCommandBuffer(cb, true);
for(let i = 0; i < count; i++){
const stagingBuffer = this.usedBuffers[i].stagingBuffer;
this.pendingStagingBuffers.push(stagingBuffer);
}
this.usedBuffers.length = 0;
}
}
onCommandBuffersSubmitted() {
const count = this.pendingStagingBuffers.length;
if (count) {
for(let i = 0; i < count; i++){
const stagingBuffer = this.pendingStagingBuffers[i];
stagingBuffer.buffer.mapAsync(GPUMapMode.WRITE).then(()=>{
if (this.stagingBuffers) {
stagingBuffer.onAvailable();
this.stagingBuffers.push(stagingBuffer);
}
});
}
this.pendingStagingBuffers.length = 0;
}
}
constructor(...args){
super(...args), this.pendingStagingBuffers = [];
}
}
export { WebgpuDynamicBuffers };