UNPKG

playcanvas

Version:

PlayCanvas WebGL game engine

53 lines (50 loc) 1.77 kB
import { DynamicBuffers } from '../dynamic-buffers.js'; import { WebgpuDynamicBuffer } from './webgpu-dynamic-buffer.js'; class WebgpuDynamicBuffers extends DynamicBuffers { createBuffer(device, size, isStaging) { return new WebgpuDynamicBuffer(device, size, isStaging); } submit() { super.submit(); const count = this.usedBuffers.length; if (count) { const device = this.device; const gpuBuffers = this.gpuBuffers; const commandEncoder = device.wgpu.createCommandEncoder(); for(let i = count - 1; i >= 0; i--){ const usedBuffer = this.usedBuffers[i]; const { stagingBuffer, gpuBuffer, offset, size } = usedBuffer; const src = stagingBuffer.buffer; src.unmap(); commandEncoder.copyBufferToBuffer(src, offset, gpuBuffer.buffer, offset, size); gpuBuffers.push(gpuBuffer); } const cb = commandEncoder.finish(); device.addCommandBuffer(cb, true); for(let i = 0; i < count; i++){ const stagingBuffer = this.usedBuffers[i].stagingBuffer; this.pendingStagingBuffers.push(stagingBuffer); } this.usedBuffers.length = 0; } } onCommandBuffersSubmitted() { const count = this.pendingStagingBuffers.length; if (count) { for(let i = 0; i < count; i++){ const stagingBuffer = this.pendingStagingBuffers[i]; stagingBuffer.buffer.mapAsync(GPUMapMode.WRITE).then(()=>{ if (this.stagingBuffers) { stagingBuffer.onAvailable(); this.stagingBuffers.push(stagingBuffer); } }); } this.pendingStagingBuffers.length = 0; } } constructor(...args){ super(...args), this.pendingStagingBuffers = []; } } export { WebgpuDynamicBuffers };