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playcanvas

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PlayCanvas WebGL game engine

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import { math } from '../../../core/math/math.js'; import { platform } from '../../../core/platform.js'; import { Color } from '../../../core/math/color.js'; import { DEVICETYPE_WEBGL2, UNIFORMTYPE_BOOL, UNIFORMTYPE_INT, UNIFORMTYPE_FLOAT, UNIFORMTYPE_VEC2, UNIFORMTYPE_VEC3, UNIFORMTYPE_VEC4, UNIFORMTYPE_IVEC2, UNIFORMTYPE_IVEC3, UNIFORMTYPE_IVEC4, UNIFORMTYPE_BVEC2, UNIFORMTYPE_BVEC3, UNIFORMTYPE_BVEC4, UNIFORMTYPE_MAT2, UNIFORMTYPE_MAT3, UNIFORMTYPE_MAT4, UNIFORMTYPE_TEXTURE2D, UNIFORMTYPE_TEXTURECUBE, UNIFORMTYPE_UINT, UNIFORMTYPE_UVEC2, UNIFORMTYPE_UVEC3, UNIFORMTYPE_UVEC4, UNIFORMTYPE_TEXTURE2D_SHADOW, UNIFORMTYPE_TEXTURECUBE_SHADOW, UNIFORMTYPE_TEXTURE2D_ARRAY, UNIFORMTYPE_TEXTURE3D, UNIFORMTYPE_ITEXTURE2D, UNIFORMTYPE_UTEXTURE2D, UNIFORMTYPE_ITEXTURECUBE, UNIFORMTYPE_UTEXTURECUBE, UNIFORMTYPE_ITEXTURE3D, UNIFORMTYPE_UTEXTURE3D, UNIFORMTYPE_ITEXTURE2D_ARRAY, UNIFORMTYPE_UTEXTURE2D_ARRAY, UNIFORMTYPE_FLOATARRAY, UNIFORMTYPE_VEC2ARRAY, UNIFORMTYPE_VEC3ARRAY, UNIFORMTYPE_VEC4ARRAY, UNIFORMTYPE_INTARRAY, UNIFORMTYPE_UINTARRAY, UNIFORMTYPE_BOOLARRAY, UNIFORMTYPE_IVEC2ARRAY, UNIFORMTYPE_UVEC2ARRAY, UNIFORMTYPE_BVEC2ARRAY, UNIFORMTYPE_IVEC3ARRAY, UNIFORMTYPE_UVEC3ARRAY, UNIFORMTYPE_BVEC3ARRAY, UNIFORMTYPE_IVEC4ARRAY, UNIFORMTYPE_UVEC4ARRAY, UNIFORMTYPE_BVEC4ARRAY, UNIFORMTYPE_MAT4ARRAY, PIXELFORMAT_RGBA8, PIXELFORMAT_RGB8, FUNC_ALWAYS, STENCILOP_KEEP, TEXPROPERTY_MIN_FILTER, TEXPROPERTY_MAG_FILTER, TEXPROPERTY_ADDRESS_U, TEXPROPERTY_ADDRESS_V, TEXPROPERTY_ADDRESS_W, TEXPROPERTY_COMPARE_ON_READ, TEXPROPERTY_COMPARE_FUNC, TEXPROPERTY_ANISOTROPY, semanticToLocation, CLEARFLAG_COLOR, CLEARFLAG_DEPTH, CLEARFLAG_STENCIL, getPixelFormatArrayType, CULLFACE_NONE, FILTER_NEAREST_MIPMAP_NEAREST, FILTER_NEAREST_MIPMAP_LINEAR, FILTER_NEAREST, FILTER_LINEAR_MIPMAP_NEAREST, FILTER_LINEAR_MIPMAP_LINEAR, FILTER_LINEAR } from '../constants.js'; import { GraphicsDevice } from '../graphics-device.js'; import { RenderTarget } from '../render-target.js'; import { Texture } from '../texture.js'; import { WebglVertexBuffer } from './webgl-vertex-buffer.js'; import { WebglIndexBuffer } from './webgl-index-buffer.js'; import { WebglShader } from './webgl-shader.js'; import { WebglTexture } from './webgl-texture.js'; import { WebglRenderTarget } from './webgl-render-target.js'; import { BlendState } from '../blend-state.js'; import { DepthState } from '../depth-state.js'; import { StencilParameters } from '../stencil-parameters.js'; import { WebglGpuProfiler } from './webgl-gpu-profiler.js'; import { TextureUtils } from '../texture-utils.js'; import { getBuiltInTexture } from '../built-in-textures.js'; const invalidateAttachments = []; class WebglGraphicsDevice extends GraphicsDevice { constructor(canvas, options = {}){ super(canvas, options), this._defaultFramebuffer = null, this._defaultFramebufferChanged = false; options = this.initOptions; this.updateClientRect(); this.initTextureUnits(); this.contextLost = false; this._contextLostHandler = (event)=>{ event.preventDefault(); this.loseContext(); this.fire('devicelost'); }; this._contextRestoredHandler = ()=>{ this.restoreContext(); this.fire('devicerestored'); }; const ua = typeof navigator !== 'undefined' && navigator.userAgent; this.forceDisableMultisampling = ua && ua.includes('AppleWebKit') && (ua.includes('15.4') || ua.includes('15_4')); if (this.forceDisableMultisampling) { options.antialias = false; } if (platform.browserName === 'firefox') { const ua = typeof navigator !== 'undefined' ? navigator.userAgent : ''; const match = ua.match(/Firefox\/(\d+(\.\d+)*)/); const firefoxVersion = match ? match[1] : null; if (firefoxVersion) { const version = parseFloat(firefoxVersion); const disableAntialias = platform.name === 'windows' && (version >= 120 || version === 115) || platform.name === 'android' && version >= 132; if (disableAntialias) { options.antialias = false; } } } this.backBufferAntialias = options.antialias ?? false; options.antialias = false; const gl = options.gl ?? canvas.getContext('webgl2', options); if (!gl) { throw new Error('WebGL not supported'); } this.gl = gl; this.isWebGL2 = true; this._deviceType = DEVICETYPE_WEBGL2; this.updateBackbufferFormat(null); const isChrome = platform.browserName === 'chrome'; const isSafari = platform.browserName === 'safari'; const isMac = platform.browser && navigator.appVersion.indexOf('Mac') !== -1; this._tempEnableSafariTextureUnitWorkaround = isSafari; this._tempMacChromeBlitFramebufferWorkaround = isMac && isChrome && !options.alpha; canvas.addEventListener('webglcontextlost', this._contextLostHandler, false); canvas.addEventListener('webglcontextrestored', this._contextRestoredHandler, false); this.initializeExtensions(); this.initializeCapabilities(); this.initializeRenderState(); this.initializeContextCaches(); this.createBackbuffer(null); this.supportsImageBitmap = !isSafari && typeof ImageBitmap !== 'undefined'; this._samplerTypes = new Set([ gl.SAMPLER_2D, gl.SAMPLER_CUBE, gl.UNSIGNED_INT_SAMPLER_2D, gl.INT_SAMPLER_2D, gl.SAMPLER_2D_SHADOW, gl.SAMPLER_CUBE_SHADOW, gl.SAMPLER_3D, gl.INT_SAMPLER_3D, gl.UNSIGNED_INT_SAMPLER_3D, gl.SAMPLER_2D_ARRAY, gl.INT_SAMPLER_2D_ARRAY, gl.UNSIGNED_INT_SAMPLER_2D_ARRAY ]); this.glAddress = [ gl.REPEAT, gl.CLAMP_TO_EDGE, gl.MIRRORED_REPEAT ]; this.glBlendEquation = [ gl.FUNC_ADD, gl.FUNC_SUBTRACT, gl.FUNC_REVERSE_SUBTRACT, gl.MIN, gl.MAX ]; this.glBlendFunctionColor = [ gl.ZERO, gl.ONE, gl.SRC_COLOR, gl.ONE_MINUS_SRC_COLOR, gl.DST_COLOR, gl.ONE_MINUS_DST_COLOR, gl.SRC_ALPHA, gl.SRC_ALPHA_SATURATE, gl.ONE_MINUS_SRC_ALPHA, gl.DST_ALPHA, gl.ONE_MINUS_DST_ALPHA, gl.CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_COLOR ]; this.glBlendFunctionAlpha = [ gl.ZERO, gl.ONE, gl.SRC_COLOR, gl.ONE_MINUS_SRC_COLOR, gl.DST_COLOR, gl.ONE_MINUS_DST_COLOR, gl.SRC_ALPHA, gl.SRC_ALPHA_SATURATE, gl.ONE_MINUS_SRC_ALPHA, gl.DST_ALPHA, gl.ONE_MINUS_DST_ALPHA, gl.CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_ALPHA ]; this.glComparison = [ gl.NEVER, gl.LESS, gl.EQUAL, gl.LEQUAL, gl.GREATER, gl.NOTEQUAL, gl.GEQUAL, gl.ALWAYS ]; this.glStencilOp = [ gl.KEEP, gl.ZERO, gl.REPLACE, gl.INCR, gl.INCR_WRAP, gl.DECR, gl.DECR_WRAP, gl.INVERT ]; this.glClearFlag = [ 0, gl.COLOR_BUFFER_BIT, gl.DEPTH_BUFFER_BIT, gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT, gl.STENCIL_BUFFER_BIT, gl.STENCIL_BUFFER_BIT | gl.COLOR_BUFFER_BIT, gl.STENCIL_BUFFER_BIT | gl.DEPTH_BUFFER_BIT, gl.STENCIL_BUFFER_BIT | gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT ]; this.glCull = [ 0, gl.BACK, gl.FRONT, gl.FRONT_AND_BACK ]; this.glFilter = [ gl.NEAREST, gl.LINEAR, gl.NEAREST_MIPMAP_NEAREST, gl.NEAREST_MIPMAP_LINEAR, gl.LINEAR_MIPMAP_NEAREST, gl.LINEAR_MIPMAP_LINEAR ]; this.glPrimitive = [ gl.POINTS, gl.LINES, gl.LINE_LOOP, gl.LINE_STRIP, gl.TRIANGLES, gl.TRIANGLE_STRIP, gl.TRIANGLE_FAN ]; this.glType = [ gl.BYTE, gl.UNSIGNED_BYTE, gl.SHORT, gl.UNSIGNED_SHORT, gl.INT, gl.UNSIGNED_INT, gl.FLOAT, gl.HALF_FLOAT ]; this.pcUniformType = {}; this.pcUniformType[gl.BOOL] = UNIFORMTYPE_BOOL; this.pcUniformType[gl.INT] = UNIFORMTYPE_INT; this.pcUniformType[gl.FLOAT] = UNIFORMTYPE_FLOAT; this.pcUniformType[gl.FLOAT_VEC2] = UNIFORMTYPE_VEC2; this.pcUniformType[gl.FLOAT_VEC3] = UNIFORMTYPE_VEC3; this.pcUniformType[gl.FLOAT_VEC4] = UNIFORMTYPE_VEC4; this.pcUniformType[gl.INT_VEC2] = UNIFORMTYPE_IVEC2; this.pcUniformType[gl.INT_VEC3] = UNIFORMTYPE_IVEC3; this.pcUniformType[gl.INT_VEC4] = UNIFORMTYPE_IVEC4; this.pcUniformType[gl.BOOL_VEC2] = UNIFORMTYPE_BVEC2; this.pcUniformType[gl.BOOL_VEC3] = UNIFORMTYPE_BVEC3; this.pcUniformType[gl.BOOL_VEC4] = UNIFORMTYPE_BVEC4; this.pcUniformType[gl.FLOAT_MAT2] = UNIFORMTYPE_MAT2; this.pcUniformType[gl.FLOAT_MAT3] = UNIFORMTYPE_MAT3; this.pcUniformType[gl.FLOAT_MAT4] = UNIFORMTYPE_MAT4; this.pcUniformType[gl.SAMPLER_2D] = UNIFORMTYPE_TEXTURE2D; this.pcUniformType[gl.SAMPLER_CUBE] = UNIFORMTYPE_TEXTURECUBE; this.pcUniformType[gl.UNSIGNED_INT] = UNIFORMTYPE_UINT; this.pcUniformType[gl.UNSIGNED_INT_VEC2] = UNIFORMTYPE_UVEC2; this.pcUniformType[gl.UNSIGNED_INT_VEC3] = UNIFORMTYPE_UVEC3; this.pcUniformType[gl.UNSIGNED_INT_VEC4] = UNIFORMTYPE_UVEC4; this.pcUniformType[gl.SAMPLER_2D_SHADOW] = UNIFORMTYPE_TEXTURE2D_SHADOW; this.pcUniformType[gl.SAMPLER_CUBE_SHADOW] = UNIFORMTYPE_TEXTURECUBE_SHADOW; this.pcUniformType[gl.SAMPLER_2D_ARRAY] = UNIFORMTYPE_TEXTURE2D_ARRAY; this.pcUniformType[gl.SAMPLER_3D] = UNIFORMTYPE_TEXTURE3D; this.pcUniformType[gl.INT_SAMPLER_2D] = UNIFORMTYPE_ITEXTURE2D; this.pcUniformType[gl.UNSIGNED_INT_SAMPLER_2D] = UNIFORMTYPE_UTEXTURE2D; this.pcUniformType[gl.INT_SAMPLER_CUBE] = UNIFORMTYPE_ITEXTURECUBE; this.pcUniformType[gl.UNSIGNED_INT_SAMPLER_2D] = UNIFORMTYPE_UTEXTURECUBE; this.pcUniformType[gl.INT_SAMPLER_3D] = UNIFORMTYPE_ITEXTURE3D; this.pcUniformType[gl.UNSIGNED_INT_SAMPLER_3D] = UNIFORMTYPE_UTEXTURE3D; this.pcUniformType[gl.INT_SAMPLER_2D_ARRAY] = UNIFORMTYPE_ITEXTURE2D_ARRAY; this.pcUniformType[gl.UNSIGNED_INT_SAMPLER_2D_ARRAY] = UNIFORMTYPE_UTEXTURE2D_ARRAY; this.targetToSlot = {}; this.targetToSlot[gl.TEXTURE_2D] = 0; this.targetToSlot[gl.TEXTURE_CUBE_MAP] = 1; this.targetToSlot[gl.TEXTURE_3D] = 2; let scopeX, scopeY, scopeZ, scopeW; let uniformValue; this.commitFunction = []; this.commitFunction[UNIFORMTYPE_BOOL] = function(uniform, value) { if (uniform.value !== value) { gl.uniform1i(uniform.locationId, value); uniform.value = value; } }; this.commitFunction[UNIFORMTYPE_INT] = this.commitFunction[UNIFORMTYPE_BOOL]; this.commitFunction[UNIFORMTYPE_FLOAT] = function(uniform, value) { if (uniform.value !== value) { gl.uniform1f(uniform.locationId, value); uniform.value = value; } }; this.commitFunction[UNIFORMTYPE_VEC2] = function(uniform, value) { uniformValue = uniform.value; scopeX = value[0]; scopeY = value[1]; if (uniformValue[0] !== scopeX || uniformValue[1] !== scopeY) { gl.uniform2fv(uniform.locationId, value); uniformValue[0] = scopeX; uniformValue[1] = scopeY; } }; this.commitFunction[UNIFORMTYPE_VEC3] = function(uniform, value) { uniformValue = uniform.value; scopeX = value[0]; scopeY = value[1]; scopeZ = value[2]; if (uniformValue[0] !== scopeX || uniformValue[1] !== scopeY || uniformValue[2] !== scopeZ) { gl.uniform3fv(uniform.locationId, value); uniformValue[0] = scopeX; uniformValue[1] = scopeY; uniformValue[2] = scopeZ; } }; this.commitFunction[UNIFORMTYPE_VEC4] = function(uniform, value) { uniformValue = uniform.value; scopeX = value[0]; scopeY = value[1]; scopeZ = value[2]; scopeW = value[3]; if (uniformValue[0] !== scopeX || uniformValue[1] !== scopeY || uniformValue[2] !== scopeZ || uniformValue[3] !== scopeW) { gl.uniform4fv(uniform.locationId, value); uniformValue[0] = scopeX; uniformValue[1] = scopeY; uniformValue[2] = scopeZ; uniformValue[3] = scopeW; } }; this.commitFunction[UNIFORMTYPE_IVEC2] = function(uniform, value) { uniformValue = uniform.value; scopeX = value[0]; scopeY = value[1]; if (uniformValue[0] !== scopeX || uniformValue[1] !== scopeY) { gl.uniform2iv(uniform.locationId, value); uniformValue[0] = scopeX; uniformValue[1] = scopeY; } }; this.commitFunction[UNIFORMTYPE_BVEC2] = this.commitFunction[UNIFORMTYPE_IVEC2]; this.commitFunction[UNIFORMTYPE_IVEC3] = function(uniform, value) { uniformValue = uniform.value; scopeX = value[0]; scopeY = value[1]; scopeZ = value[2]; if (uniformValue[0] !== scopeX || uniformValue[1] !== scopeY || uniformValue[2] !== scopeZ) { gl.uniform3iv(uniform.locationId, value); uniformValue[0] = scopeX; uniformValue[1] = scopeY; uniformValue[2] = scopeZ; } }; this.commitFunction[UNIFORMTYPE_BVEC3] = this.commitFunction[UNIFORMTYPE_IVEC3]; this.commitFunction[UNIFORMTYPE_IVEC4] = function(uniform, value) { uniformValue = uniform.value; scopeX = value[0]; scopeY = value[1]; scopeZ = value[2]; scopeW = value[3]; if (uniformValue[0] !== scopeX || uniformValue[1] !== scopeY || uniformValue[2] !== scopeZ || uniformValue[3] !== scopeW) { gl.uniform4iv(uniform.locationId, value); uniformValue[0] = scopeX; uniformValue[1] = scopeY; uniformValue[2] = scopeZ; uniformValue[3] = scopeW; } }; this.commitFunction[UNIFORMTYPE_BVEC4] = this.commitFunction[UNIFORMTYPE_IVEC4]; this.commitFunction[UNIFORMTYPE_MAT2] = function(uniform, value) { gl.uniformMatrix2fv(uniform.locationId, false, value); }; this.commitFunction[UNIFORMTYPE_MAT3] = function(uniform, value) { gl.uniformMatrix3fv(uniform.locationId, false, value); }; this.commitFunction[UNIFORMTYPE_MAT4] = function(uniform, value) { gl.uniformMatrix4fv(uniform.locationId, false, value); }; this.commitFunction[UNIFORMTYPE_FLOATARRAY] = function(uniform, value) { gl.uniform1fv(uniform.locationId, value); }; this.commitFunction[UNIFORMTYPE_VEC2ARRAY] = function(uniform, value) { gl.uniform2fv(uniform.locationId, value); }; this.commitFunction[UNIFORMTYPE_VEC3ARRAY] = function(uniform, value) { gl.uniform3fv(uniform.locationId, value); }; this.commitFunction[UNIFORMTYPE_VEC4ARRAY] = function(uniform, value) { gl.uniform4fv(uniform.locationId, value); }; this.commitFunction[UNIFORMTYPE_UINT] = function(uniform, value) { if (uniform.value !== value) { gl.uniform1ui(uniform.locationId, value); uniform.value = value; } }; this.commitFunction[UNIFORMTYPE_UVEC2] = function(uniform, value) { uniformValue = uniform.value; scopeX = value[0]; scopeY = value[1]; if (uniformValue[0] !== scopeX || uniformValue[1] !== scopeY) { gl.uniform2uiv(uniform.locationId, value); uniformValue[0] = scopeX; uniformValue[1] = scopeY; } }; this.commitFunction[UNIFORMTYPE_UVEC3] = function(uniform, value) { uniformValue = uniform.value; scopeX = value[0]; scopeY = value[1]; scopeZ = value[2]; if (uniformValue[0] !== scopeX || uniformValue[1] !== scopeY || uniformValue[2] !== scopeZ) { gl.uniform3uiv(uniform.locationId, value); uniformValue[0] = scopeX; uniformValue[1] = scopeY; uniformValue[2] = scopeZ; } }; this.commitFunction[UNIFORMTYPE_UVEC4] = function(uniform, value) { uniformValue = uniform.value; scopeX = value[0]; scopeY = value[1]; scopeZ = value[2]; scopeW = value[3]; if (uniformValue[0] !== scopeX || uniformValue[1] !== scopeY || uniformValue[2] !== scopeZ || uniformValue[3] !== scopeW) { gl.uniform4uiv(uniform.locationId, value); uniformValue[0] = scopeX; uniformValue[1] = scopeY; uniformValue[2] = scopeZ; uniformValue[3] = scopeW; } }; this.commitFunction[UNIFORMTYPE_INTARRAY] = function(uniform, value) { gl.uniform1iv(uniform.locationId, value); }; this.commitFunction[UNIFORMTYPE_UINTARRAY] = function(uniform, value) { gl.uniform1uiv(uniform.locationId, value); }; this.commitFunction[UNIFORMTYPE_BOOLARRAY] = this.commitFunction[UNIFORMTYPE_INTARRAY]; this.commitFunction[UNIFORMTYPE_IVEC2ARRAY] = function(uniform, value) { gl.uniform2iv(uniform.locationId, value); }; this.commitFunction[UNIFORMTYPE_UVEC2ARRAY] = function(uniform, value) { gl.uniform2uiv(uniform.locationId, value); }; this.commitFunction[UNIFORMTYPE_BVEC2ARRAY] = this.commitFunction[UNIFORMTYPE_IVEC2ARRAY]; this.commitFunction[UNIFORMTYPE_IVEC3ARRAY] = function(uniform, value) { gl.uniform3iv(uniform.locationId, value); }; this.commitFunction[UNIFORMTYPE_UVEC3ARRAY] = function(uniform, value) { gl.uniform3uiv(uniform.locationId, value); }; this.commitFunction[UNIFORMTYPE_BVEC3ARRAY] = this.commitFunction[UNIFORMTYPE_IVEC3ARRAY]; this.commitFunction[UNIFORMTYPE_IVEC4ARRAY] = function(uniform, value) { gl.uniform4iv(uniform.locationId, value); }; this.commitFunction[UNIFORMTYPE_UVEC4ARRAY] = function(uniform, value) { gl.uniform4uiv(uniform.locationId, value); }; this.commitFunction[UNIFORMTYPE_BVEC4ARRAY] = this.commitFunction[UNIFORMTYPE_IVEC4ARRAY]; this.commitFunction[UNIFORMTYPE_MAT4ARRAY] = function(uniform, value) { gl.uniformMatrix4fv(uniform.locationId, false, value); }; this.constantTexSource = this.scope.resolve('source'); this.postInit(); } postInit() { super.postInit(); this.gpuProfiler = new WebglGpuProfiler(this); } destroy() { super.destroy(); const gl = this.gl; if (this.feedback) { gl.deleteTransformFeedback(this.feedback); } this.clearVertexArrayObjectCache(); this.canvas.removeEventListener('webglcontextlost', this._contextLostHandler, false); this.canvas.removeEventListener('webglcontextrestored', this._contextRestoredHandler, false); this._contextLostHandler = null; this._contextRestoredHandler = null; this.gl = null; super.postDestroy(); } createBackbuffer(frameBuffer) { this.supportsStencil = this.initOptions.stencil; this.backBuffer = new RenderTarget({ name: 'WebglFramebuffer', graphicsDevice: this, depth: this.initOptions.depth, stencil: this.supportsStencil, samples: this.samples }); this.backBuffer.impl.suppliedColorFramebuffer = frameBuffer; } updateBackbufferFormat(framebuffer) { const gl = this.gl; gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer); const alphaBits = this.gl.getParameter(this.gl.ALPHA_BITS); this.backBufferFormat = alphaBits ? PIXELFORMAT_RGBA8 : PIXELFORMAT_RGB8; } updateBackbuffer() { const resolutionChanged = this.canvas.width !== this.backBufferSize.x || this.canvas.height !== this.backBufferSize.y; if (this._defaultFramebufferChanged || resolutionChanged) { if (this._defaultFramebufferChanged) { this.updateBackbufferFormat(this._defaultFramebuffer); } this._defaultFramebufferChanged = false; this.backBufferSize.set(this.canvas.width, this.canvas.height); this.backBuffer.destroy(); this.createBackbuffer(this._defaultFramebuffer); } } createVertexBufferImpl(vertexBuffer, format) { return new WebglVertexBuffer(); } createIndexBufferImpl(indexBuffer) { return new WebglIndexBuffer(indexBuffer); } createShaderImpl(shader) { return new WebglShader(shader); } createTextureImpl(texture) { return new WebglTexture(texture); } createRenderTargetImpl(renderTarget) { return new WebglRenderTarget(); } getPrecision() { const gl = this.gl; let precision = 'highp'; if (gl.getShaderPrecisionFormat) { const vertexShaderPrecisionHighpFloat = gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.HIGH_FLOAT); const vertexShaderPrecisionMediumpFloat = gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT); const fragmentShaderPrecisionHighpFloat = gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_FLOAT); const fragmentShaderPrecisionMediumpFloat = gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT); if (vertexShaderPrecisionHighpFloat && vertexShaderPrecisionMediumpFloat && fragmentShaderPrecisionHighpFloat && fragmentShaderPrecisionMediumpFloat) { const highpAvailable = vertexShaderPrecisionHighpFloat.precision > 0 && fragmentShaderPrecisionHighpFloat.precision > 0; const mediumpAvailable = vertexShaderPrecisionMediumpFloat.precision > 0 && fragmentShaderPrecisionMediumpFloat.precision > 0; if (!highpAvailable) { if (mediumpAvailable) { precision = 'mediump'; } else { precision = 'lowp'; } } } } return precision; } getExtension() { for(let i = 0; i < arguments.length; i++){ if (this.supportedExtensions.indexOf(arguments[i]) !== -1) { return this.gl.getExtension(arguments[i]); } } return null; } get extDisjointTimerQuery() { if (!this._extDisjointTimerQuery) { this._extDisjointTimerQuery = this.getExtension('EXT_disjoint_timer_query_webgl2', 'EXT_disjoint_timer_query'); } return this._extDisjointTimerQuery; } initializeExtensions() { const gl = this.gl; this.supportedExtensions = gl.getSupportedExtensions() ?? []; this._extDisjointTimerQuery = null; this.textureRG11B10Renderable = true; this.extColorBufferFloat = this.getExtension('EXT_color_buffer_float'); this.textureFloatRenderable = !!this.extColorBufferFloat; this.extColorBufferHalfFloat = this.getExtension('EXT_color_buffer_half_float'); this.textureHalfFloatRenderable = !!this.extColorBufferHalfFloat || !!this.extColorBufferFloat; this.extDebugRendererInfo = this.getExtension('WEBGL_debug_renderer_info'); this.extTextureFloatLinear = this.getExtension('OES_texture_float_linear'); this.textureFloatFilterable = !!this.extTextureFloatLinear; this.extFloatBlend = this.getExtension('EXT_float_blend'); this.extTextureFilterAnisotropic = this.getExtension('EXT_texture_filter_anisotropic', 'WEBKIT_EXT_texture_filter_anisotropic'); this.extParallelShaderCompile = this.getExtension('KHR_parallel_shader_compile'); this.extCompressedTextureETC1 = this.getExtension('WEBGL_compressed_texture_etc1'); this.extCompressedTextureETC = this.getExtension('WEBGL_compressed_texture_etc'); this.extCompressedTexturePVRTC = this.getExtension('WEBGL_compressed_texture_pvrtc', 'WEBKIT_WEBGL_compressed_texture_pvrtc'); this.extCompressedTextureS3TC = this.getExtension('WEBGL_compressed_texture_s3tc', 'WEBKIT_WEBGL_compressed_texture_s3tc'); this.extCompressedTextureS3TC_SRGB = this.getExtension('WEBGL_compressed_texture_s3tc_srgb'); this.extCompressedTextureATC = this.getExtension('WEBGL_compressed_texture_atc'); this.extCompressedTextureASTC = this.getExtension('WEBGL_compressed_texture_astc'); this.extTextureCompressionBPTC = this.getExtension('EXT_texture_compression_bptc'); } initializeCapabilities() { const gl = this.gl; let ext; const userAgent = typeof navigator !== 'undefined' ? navigator.userAgent : ''; this.maxPrecision = this.precision = this.getPrecision(); const contextAttribs = gl.getContextAttributes(); this.supportsMsaa = contextAttribs?.antialias ?? false; this.supportsStencil = contextAttribs?.stencil ?? false; this.maxTextureSize = gl.getParameter(gl.MAX_TEXTURE_SIZE); this.maxCubeMapSize = gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE); this.maxRenderBufferSize = gl.getParameter(gl.MAX_RENDERBUFFER_SIZE); this.maxTextures = gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS); this.maxCombinedTextures = gl.getParameter(gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS); this.maxVertexTextures = gl.getParameter(gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS); this.vertexUniformsCount = gl.getParameter(gl.MAX_VERTEX_UNIFORM_VECTORS); this.fragmentUniformsCount = gl.getParameter(gl.MAX_FRAGMENT_UNIFORM_VECTORS); this.maxColorAttachments = gl.getParameter(gl.MAX_COLOR_ATTACHMENTS); this.maxVolumeSize = gl.getParameter(gl.MAX_3D_TEXTURE_SIZE); ext = this.extDebugRendererInfo; this.unmaskedRenderer = ext ? gl.getParameter(ext.UNMASKED_RENDERER_WEBGL) : ''; this.unmaskedVendor = ext ? gl.getParameter(ext.UNMASKED_VENDOR_WEBGL) : ''; const maliRendererRegex = /\bMali-G52+/; const samsungModelRegex = /SM-[a-zA-Z0-9]+/; this.supportsGpuParticles = !(this.unmaskedVendor === 'ARM' && userAgent.match(samsungModelRegex)) && !this.unmaskedRenderer.match(maliRendererRegex); ext = this.extTextureFilterAnisotropic; this.maxAnisotropy = ext ? gl.getParameter(ext.MAX_TEXTURE_MAX_ANISOTROPY_EXT) : 1; const antialiasSupported = !this.forceDisableMultisampling; this.maxSamples = antialiasSupported ? gl.getParameter(gl.MAX_SAMPLES) : 1; this.maxSamples = Math.min(this.maxSamples, 4); this.samples = antialiasSupported && this.backBufferAntialias ? this.maxSamples : 1; this.supportsAreaLights = !platform.android; if (this.maxTextures <= 8) { this.supportsAreaLights = false; } this.initCapsDefines(); } initializeRenderState() { super.initializeRenderState(); const gl = this.gl; gl.disable(gl.BLEND); gl.blendFunc(gl.ONE, gl.ZERO); gl.blendEquation(gl.FUNC_ADD); gl.colorMask(true, true, true, true); gl.blendColor(0, 0, 0, 0); gl.enable(gl.CULL_FACE); this.cullFace = gl.BACK; gl.cullFace(gl.BACK); gl.enable(gl.DEPTH_TEST); gl.depthFunc(gl.LEQUAL); gl.depthMask(true); this.stencil = false; gl.disable(gl.STENCIL_TEST); this.stencilFuncFront = this.stencilFuncBack = FUNC_ALWAYS; this.stencilRefFront = this.stencilRefBack = 0; this.stencilMaskFront = this.stencilMaskBack = 0xFF; gl.stencilFunc(gl.ALWAYS, 0, 0xFF); this.stencilFailFront = this.stencilFailBack = STENCILOP_KEEP; this.stencilZfailFront = this.stencilZfailBack = STENCILOP_KEEP; this.stencilZpassFront = this.stencilZpassBack = STENCILOP_KEEP; this.stencilWriteMaskFront = 0xFF; this.stencilWriteMaskBack = 0xFF; gl.stencilOp(gl.KEEP, gl.KEEP, gl.KEEP); gl.stencilMask(0xFF); this.alphaToCoverage = false; this.raster = true; gl.disable(gl.SAMPLE_ALPHA_TO_COVERAGE); gl.disable(gl.RASTERIZER_DISCARD); this.depthBiasEnabled = false; gl.disable(gl.POLYGON_OFFSET_FILL); this.clearDepth = 1; gl.clearDepth(1); this.clearColor = new Color(0, 0, 0, 0); gl.clearColor(0, 0, 0, 0); this.clearStencil = 0; gl.clearStencil(0); gl.hint(gl.FRAGMENT_SHADER_DERIVATIVE_HINT, gl.NICEST); gl.enable(gl.SCISSOR_TEST); gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE); this.unpackFlipY = false; gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false); this.unpackPremultiplyAlpha = false; gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false); gl.pixelStorei(gl.UNPACK_ALIGNMENT, 1); } initTextureUnits(count = 16) { this.textureUnits = []; for(let i = 0; i < count; i++){ this.textureUnits.push([ null, null, null ]); } } initializeContextCaches() { super.initializeContextCaches(); this._vaoMap = new Map(); this.boundVao = null; this.activeFramebuffer = null; this.feedback = null; this.transformFeedbackBuffer = null; this.textureUnit = 0; this.initTextureUnits(this.maxCombinedTextures); } loseContext() { super.loseContext(); for (const shader of this.shaders){ shader.loseContext(); } } restoreContext() { this.initializeExtensions(); this.initializeCapabilities(); super.restoreContext(); for (const shader of this.shaders){ shader.restoreContext(); } } setViewport(x, y, w, h) { if (this.vx !== x || this.vy !== y || this.vw !== w || this.vh !== h) { this.gl.viewport(x, y, w, h); this.vx = x; this.vy = y; this.vw = w; this.vh = h; } } setScissor(x, y, w, h) { if (this.sx !== x || this.sy !== y || this.sw !== w || this.sh !== h) { this.gl.scissor(x, y, w, h); this.sx = x; this.sy = y; this.sw = w; this.sh = h; } } setFramebuffer(fb) { if (this.activeFramebuffer !== fb) { const gl = this.gl; gl.bindFramebuffer(gl.FRAMEBUFFER, fb); this.activeFramebuffer = fb; } } copyRenderTarget(source, dest, color, depth) { const gl = this.gl; if (source === this.backBuffer) { source = null; } if (color) { if (!dest) { if (!source._colorBuffer) { return false; } } else if (source) { if (!source._colorBuffer || !dest._colorBuffer) { return false; } if (source._colorBuffer._format !== dest._colorBuffer._format) { return false; } } } if (depth && source) { if (!source._depth) { if (!source._depthBuffer || !dest._depthBuffer) { return false; } if (source._depthBuffer._format !== dest._depthBuffer._format) { return false; } } } const prevRt = this.renderTarget; this.renderTarget = dest; this.updateBegin(); const src = source ? source.impl._glFrameBuffer : this.backBuffer?.impl._glFrameBuffer; const dst = dest ? dest.impl._glFrameBuffer : this.backBuffer?.impl._glFrameBuffer; gl.bindFramebuffer(gl.READ_FRAMEBUFFER, src); gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, dst); const w = source ? source.width : dest ? dest.width : this.width; const h = source ? source.height : dest ? dest.height : this.height; gl.blitFramebuffer(0, 0, w, h, 0, 0, w, h, (color ? gl.COLOR_BUFFER_BIT : 0) | (depth ? gl.DEPTH_BUFFER_BIT : 0), gl.NEAREST); this.renderTarget = prevRt; gl.bindFramebuffer(gl.FRAMEBUFFER, prevRt ? prevRt.impl._glFrameBuffer : null); return true; } frameStart() { super.frameStart(); this.updateBackbuffer(); this.gpuProfiler.frameStart(); } frameEnd() { super.frameEnd(); this.gpuProfiler.frameEnd(); this.gpuProfiler.request(); } startRenderPass(renderPass) { const rt = renderPass.renderTarget ?? this.backBuffer; this.renderTarget = rt; this.updateBegin(); const { width, height } = rt; this.setViewport(0, 0, width, height); this.setScissor(0, 0, width, height); const colorOps = renderPass.colorOps; const depthStencilOps = renderPass.depthStencilOps; if (colorOps?.clear || depthStencilOps.clearDepth || depthStencilOps.clearStencil) { let clearFlags = 0; const clearOptions = {}; if (colorOps?.clear) { clearFlags |= CLEARFLAG_COLOR; clearOptions.color = [ colorOps.clearValue.r, colorOps.clearValue.g, colorOps.clearValue.b, colorOps.clearValue.a ]; } if (depthStencilOps.clearDepth) { clearFlags |= CLEARFLAG_DEPTH; clearOptions.depth = depthStencilOps.clearDepthValue; } if (depthStencilOps.clearStencil) { clearFlags |= CLEARFLAG_STENCIL; clearOptions.stencil = depthStencilOps.clearStencilValue; } clearOptions.flags = clearFlags; this.clear(clearOptions); } this.insideRenderPass = true; } endRenderPass(renderPass) { this.unbindVertexArray(); const target = this.renderTarget; const colorBufferCount = renderPass.colorArrayOps.length; if (target) { invalidateAttachments.length = 0; const gl = this.gl; for(let i = 0; i < colorBufferCount; i++){ const colorOps = renderPass.colorArrayOps[i]; if (!(colorOps.store || colorOps.resolve)) { invalidateAttachments.push(gl.COLOR_ATTACHMENT0 + i); } } if (target !== this.backBuffer) { if (!renderPass.depthStencilOps.storeDepth) { invalidateAttachments.push(gl.DEPTH_ATTACHMENT); } if (!renderPass.depthStencilOps.storeStencil) { invalidateAttachments.push(gl.STENCIL_ATTACHMENT); } } if (invalidateAttachments.length > 0) { if (renderPass.fullSizeClearRect) { gl.invalidateFramebuffer(gl.DRAW_FRAMEBUFFER, invalidateAttachments); } } if (colorBufferCount && renderPass.colorOps?.resolve) { if (renderPass.samples > 1 && target.autoResolve) { target.resolve(true, false); } } if (target.depthBuffer && renderPass.depthStencilOps.resolveDepth) { if (renderPass.samples > 1 && target.autoResolve) { target.resolve(false, true); } } for(let i = 0; i < colorBufferCount; i++){ const colorOps = renderPass.colorArrayOps[i]; if (colorOps.genMipmaps) { const colorBuffer = target._colorBuffers[i]; if (colorBuffer && colorBuffer.impl._glTexture && colorBuffer.mipmaps) { this.activeTexture(this.maxCombinedTextures - 1); this.bindTexture(colorBuffer); this.gl.generateMipmap(colorBuffer.impl._glTarget); } } } } this.insideRenderPass = false; } set defaultFramebuffer(value) { if (this._defaultFramebuffer !== value) { this._defaultFramebuffer = value; this._defaultFramebufferChanged = true; } } get defaultFramebuffer() { return this._defaultFramebuffer; } updateBegin() { this.boundVao = null; if (this._tempEnableSafariTextureUnitWorkaround) { for(let unit = 0; unit < this.textureUnits.length; ++unit){ for(let slot = 0; slot < 3; ++slot){ this.textureUnits[unit][slot] = null; } } } const target = this.renderTarget ?? this.backBuffer; const targetImpl = target.impl; if (!targetImpl.initialized) { this.initRenderTarget(target); } this.setFramebuffer(targetImpl._glFrameBuffer); } updateEnd() { this.unbindVertexArray(); const target = this.renderTarget; if (target && target !== this.backBuffer) { if (target._samples > 1 && target.autoResolve) { target.resolve(); } const colorBuffer = target._colorBuffer; if (colorBuffer && colorBuffer.impl._glTexture && colorBuffer.mipmaps) { this.activeTexture(this.maxCombinedTextures - 1); this.bindTexture(colorBuffer); this.gl.generateMipmap(colorBuffer.impl._glTarget); } } } setUnpackFlipY(flipY) { if (this.unpackFlipY !== flipY) { this.unpackFlipY = flipY; const gl = this.gl; gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY); } } setUnpackPremultiplyAlpha(premultiplyAlpha) { if (this.unpackPremultiplyAlpha !== premultiplyAlpha) { this.unpackPremultiplyAlpha = premultiplyAlpha; const gl = this.gl; gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, premultiplyAlpha); } } activeTexture(textureUnit) { if (this.textureUnit !== textureUnit) { this.gl.activeTexture(this.gl.TEXTURE0 + textureUnit); this.textureUnit = textureUnit; } } bindTexture(texture) { const impl = texture.impl; const textureTarget = impl._glTarget; const textureObject = impl._glTexture; const textureUnit = this.textureUnit; const slot = this.targetToSlot[textureTarget]; if (this.textureUnits[textureUnit][slot] !== textureObject) { this.gl.bindTexture(textureTarget, textureObject); this.textureUnits[textureUnit][slot] = textureObject; } } bindTextureOnUnit(texture, textureUnit) { const impl = texture.impl; const textureTarget = impl._glTarget; const textureObject = impl._glTexture; const slot = this.targetToSlot[textureTarget]; if (this.textureUnits[textureUnit][slot] !== textureObject) { this.activeTexture(textureUnit); this.gl.bindTexture(textureTarget, textureObject); this.textureUnits[textureUnit][slot] = textureObject; } } setTextureParameters(texture) { const gl = this.gl; const flags = texture.impl.dirtyParameterFlags; const target = texture.impl._glTarget; if (flags & TEXPROPERTY_MIN_FILTER) { let filter = texture._minFilter; if (!texture._mipmaps || texture._compressed && texture._levels.length === 1) { if (filter === FILTER_NEAREST_MIPMAP_NEAREST || filter === FILTER_NEAREST_MIPMAP_LINEAR) { filter = FILTER_NEAREST; } else if (filter === FILTER_LINEAR_MIPMAP_NEAREST || filter === FILTER_LINEAR_MIPMAP_LINEAR) { filter = FILTER_LINEAR; } } gl.texParameteri(target, gl.TEXTURE_MIN_FILTER, this.glFilter[filter]); } if (flags & TEXPROPERTY_MAG_FILTER) { gl.texParameteri(target, gl.TEXTURE_MAG_FILTER, this.glFilter[texture._magFilter]); } if (flags & TEXPROPERTY_ADDRESS_U) { gl.texParameteri(target, gl.TEXTURE_WRAP_S, this.glAddress[texture._addressU]); } if (flags & TEXPROPERTY_ADDRESS_V) { gl.texParameteri(target, gl.TEXTURE_WRAP_T, this.glAddress[texture._addressV]); } if (flags & TEXPROPERTY_ADDRESS_W) { gl.texParameteri(target, gl.TEXTURE_WRAP_R, this.glAddress[texture._addressW]); } if (flags & TEXPROPERTY_COMPARE_ON_READ) { gl.texParameteri(target, gl.TEXTURE_COMPARE_MODE, texture._compareOnRead ? gl.COMPARE_REF_TO_TEXTURE : gl.NONE); } if (flags & TEXPROPERTY_COMPARE_FUNC) { gl.texParameteri(target, gl.TEXTURE_COMPARE_FUNC, this.glComparison[texture._compareFunc]); } if (flags & TEXPROPERTY_ANISOTROPY) { const ext = this.extTextureFilterAnisotropic; if (ext) { gl.texParameterf(target, ext.TEXTURE_MAX_ANISOTROPY_EXT, math.clamp(Math.round(texture._anisotropy), 1, this.maxAnisotropy)); } } } setTexture(texture, textureUnit) { const impl = texture.impl; if (!impl._glTexture) { impl.initialize(this, texture); } if (impl.dirtyParameterFlags > 0 || texture._needsUpload || texture._needsMipmapsUpload) { this.activeTexture(textureUnit); this.bindTexture(texture); if (impl.dirtyParameterFlags) { this.setTextureParameters(texture); impl.dirtyParameterFlags = 0; } if (texture._needsUpload || texture._needsMipmapsUpload) { impl.upload(this, texture); texture._needsUpload = false; texture._needsMipmapsUpload = false; } } else { this.bindTextureOnUnit(texture, textureUnit); } } createVertexArray(vertexBuffers) { let key, vao; const useCache = vertexBuffers.length > 1; if (useCache) { key = ''; for(let i = 0; i < vertexBuffers.length; i++){ const vertexBuffer = vertexBuffers[i]; key += vertexBuffer.id + vertexBuffer.format.renderingHash; } vao = this._vaoMap.get(key); } if (!vao) { const gl = this.gl; vao = gl.createVertexArray(); gl.bindVertexArray(vao); gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null); for(let i = 0; i < vertexBuffers.length; i++){ const vertexBuffer = vertexBuffers[i]; gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.impl.bufferId); const elements = vertexBuffer.format.elements; for(let j = 0; j < elements.length; j++){ const e = elements[j]; const loc = semanticToLocation[e.name]; if (e.asInt) { gl.vertexAttribIPointer(loc, e.numComponents, this.glType[e.dataType], e.stride, e.offset); } else { gl.vertexAttribPointer(loc, e.numComponents, this.glType[e.dataType], e.normalize, e.stride, e.offset); } gl.enableVertexAttribArray(loc); if (vertexBuffer.format.instancing) { gl.vertexAttribDivisor(loc, 1); } } } gl.bindVertexArray(null); gl.bindBuffer(gl.ARRAY_BUFFER, null); if (useCache) { this._vaoMap.set(key, vao); } } return vao; } unbindVertexArray() { if (this.boundVao) { this.boundVao = null; this.gl.bindVertexArray(null); } } setBuffers(indexBuffer) { const gl = this.gl; let vao; if (this.vertexBuffers.length === 1) { const vertexBuffer = this.vertexBuffers[0]; if (!vertexBuffer.impl.vao) { vertexBuffer.impl.vao = this.createVertexArray(this.vertexBuffers); } vao = vertexBuffer.impl.vao; } else { vao = this.createVertexArray(this.vertexBuffers); } if (this.boundVao !== vao) { this.boundVao = vao; gl.bindVertexArray(vao); } const bufferId = indexBuffer ? indexBuffer.impl.bufferId : null; gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufferId); } draw(primitive, indexBuffer, numInstances, indirectSlot, first = true, last = true) { const shader = this.shader; if (shader) { this.activateShader(); if (this.shaderValid) { const gl = this.gl; if (first) { this.setBuffers(indexBuffer); } let textureUnit = 0; const samplers = shader.impl.samplers; for(let i = 0, len = samplers.length; i < len; i++){ const sampler = samplers[i]; let samplerValue = sampler.scopeId.value; if (!samplerValue) { const samplerName = sampler.scopeId.name; if (samplerName === 'uSceneDepthMap') { samplerValue = getBuiltInTexture(this, 'white'); } if (samplerName === 'uSceneColorMap') { samplerValue = getBuiltInTexture(this, 'pink'); } if (!samplerValue) { samplerValue = getBuiltInTexture(this, 'pink'); } } if (samplerValue instanceof Texture) { const texture = samplerValue; this.setTexture(texture, textureUnit); if (sampler.slot !== textureUnit) { gl.uniform1i(sampler.locationId, textureUnit); sampler.slot = textureUnit; } textureUnit++; } else { sampler.array.length = 0; const numTextures = samplerValue.length; for(let j = 0; j < numTextures; j++){ const texture = samplerValue[j]; this.setTexture(texture, textureUnit); sampler.array[j] = textureUnit; textureUnit++; } gl.uniform1iv(sampler.locationId, sampler.array); } } const uniforms = shader.impl.uniforms; for(let i = 0, len = uniforms.length; i < len; i++){ const uniform = uniforms[i]; const scopeId = uniform.scopeId; const uniformVersion = uniform.version; const programVersion = scopeId.versionObject.version; if (uniformVersion.globalId !== programVersion.globalId || uniformVersion.revision !== programVersion.revision) { uniformVersion.globalId = programVersion.globalId; uniformVersion.revision = programVersion.revision; const value = scopeId.value; if (value !== null && value !== undefined) { this.commitFunction[uniform.dataType](uniform, value); } } } if (this.transformFeedbackBuffer) { gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, this.transformFeedbackBuffer.impl.bufferId); gl.beginTransformFeedback(gl.POINTS); } const mode = this.glPrimitive[primitive.type]; const count = primitive.count; if (primitive.indexed) { const format = indexBuffer.impl.glFormat; const offset = primitive.base * indexBuffer.bytesPerIndex; if (numInstances > 0) { gl.drawElementsInstanced(mode, count, format, offset, numInstances); } else { gl.drawElements(mode, count, format, offset); } } else { const first = primitive.base; if (numInstances > 0) { gl.drawArraysInstanced(mode, first, count, numInstances); } else { gl.drawArrays(mode, first, count); } } if (this.transformFeedbackBuffer) { gl.endTransformFeedback(); gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, null); } this._drawCallsPerFrame++; this._primsPerFrame[primitive.type] += primitive.count * (numInstances > 1 ? numInstances : 1); } } if (last) { this.clearVertexBuffer(); } } clear(options) { const defaultOptions = this.defaultClearOptions; options = options || defaultOptions; const flags = options.flags ?? defaultOptions.flags; if (flags !== 0) { const gl = this.gl; if (flags & CLEARFLAG_COLOR) { const color = options.color ?? defaultOptions.color; const r = color[0]; const g = color[1]; const b = color[2]; const a = color[3]; const c = this.clearColor; if (r !== c.r || g !== c.g || b !== c.b || a !== c.a) { this.gl.clearColor(r, g, b, a); this.clearColor.set(r, g, b, a); } this.setBlendState(BlendState.NOBLEND); } if (flags & CLEARFLAG_DEPTH) { const depth = options.depth ?? defaultOptions.depth; if (depth !== this.clearDepth) { this.gl.clearDepth(depth); this.clearDepth = depth; } this.setDepthState(DepthState.WRITEDEPTH); } if (flags & CLEARFLAG_STENCIL) { const stencil = options.stencil ?? defaultOptions.stencil; if (stencil !== this.clearStencil) { this.gl.clearStencil(stencil); this.clearStencil = stencil; } gl.stencilMask(0xFF); this.stencilWriteMaskFront = 0xFF; this.stencilWriteMaskBack = 0xFF; } gl.clear(this.glClearFlag[flags]); } } submit() { this.gl.flush(); } readPixels(x, y, w, h, pixels) { const gl = this.gl; gl.readPixels(x, y, w, h, gl.RGBA, gl.UNSIGNED_BYTE, pixels); } clientWaitAsync(flags, interval_ms) { const gl = this.gl; const sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0); this.submit(); return new Promise((resolve, reject)=>{ function test() { const res = gl.clientWaitSync(sync, flags, 0); if (res === gl.TIMEOUT_EXPIRED) { setTimeout(test, interval_ms); } else { gl.deleteSync(sync); if (res === gl.WAIT_FAILED) { reject(new Error('webgl clientWaitSync sync failed')); } else { resolve(); } } } test(); }); } async readPixelsAsync(x, y, w, h, pixels) { const gl = this.gl; const impl = this.renderTarget.colorBuffer?.impl; const format = impl?._glFormat ?? gl.RGBA; const pixelType = impl?._glPixelType ?? gl.UNSIGNED_BYTE; const buf = gl.createBuffer(); gl.bindBuffer(gl.PIXEL_PACK_BUFFER, buf); gl.bufferData(gl.PIXEL_PACK_BUFFER, pixels.byteLength, gl.STREAM_READ); gl.readPixels(x, y, w, h, format, pixelType, 0); gl.bindBuffer(gl.PIXEL_PACK_BUFFER, null); await this.clientWaitAsync(0, 16); gl.bindBuffer(gl.PIXEL_PACK_BUFFER, buf); gl.getBufferSubData(gl.PIXEL_PACK_BUFFER, 0, pixels); gl.bindBuffer(gl.PIXEL_PACK_BUFFER, null); gl.deleteBuffer(buf); return pixels; } readTextureAsync(texture, x, y, width, height, options) { const face = options.face ?? 0; const renderTarget = options.renderTarget ?? new RenderTarget({ colorBuffer: texture, depth: false, face: face }); const buffer = new ArrayBuffer(TextureUtils.calcLevelGpuSize(width, height, 1, texture._format)); const data = options.data ?? new (getPixelFormatArrayType(texture._format))(buffer); this.setRenderTarget(renderTarget); this.initRenderTarget(renderTarget); return new Promise((resolve, reject)=>{ this.readPixelsAsync(x, y, width, height, data).then((data)=>{ if (!options.renderTarget) { renderTarget.destroy(); } resolve(data); }).catch(reject); }); } async writeTextureAsync(texture, x, y, width, height, data) { const gl = this.gl; const impl = texture.impl; const format = impl?._glFormat ?? gl.RGBA; const pixelType = impl?._glPixelType ?? gl.UNSIGNED_BYTE; const buf = gl.createBuffer(); gl.bindBuffer(gl.PIXEL_UNPACK_BUFFER, buf); gl.bufferData(gl.PIXEL_UNPACK_BUFFER, data, gl.STREAM_DRAW); gl.bindTexture(gl.TEXTURE_2D, impl._glTexture); gl.texSubImage2D(gl.TEXTURE_2D, 0, x, y, width, height, format, pixelType, 0); gl.bindBuffer(gl.PIXEL_UNPACK_BUFFER, null); texture._needsUpload = false; texture._mipmapsUploaded = false; await this.clientWaitAsync(0, 16); } setAlphaToCoverage(state) { if (this.alphaToCoverage !== state) { this.alphaToCoverage = state; if (state) { this.gl.enable(this.gl.SAMPLE_ALPHA_TO_COVERAGE); } else { this.gl.disable(this.gl.SAMPLE_ALPHA_TO_COVERAGE); } } } setTransformFeedbackBuffer(tf) { if (this.transformFeedbackBuffer !== tf) { this.transformFeedbackBuffer = tf; const gl = this.gl; if (tf) { if (!this.feedback) { this.feedback = gl.createTransformFeedback(); } gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, this.feedback); } else { gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, nul