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playcanvas

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PlayCanvas WebGL game engine

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import { EventHandler } from '../../core/event-handler.js'; import { AppBase } from '../app-base.js'; import { ScriptAttributes } from './script-attributes.js'; import { ScriptType } from './script-type.js'; import { ScriptTypes } from './script-types.js'; import { Script } from './script.js'; const reservedScriptNames = new Set([ 'system', 'entity', 'create', 'destroy', 'swap', 'move', 'data', "scripts", "_scripts", "_scriptsIndex", "_scriptsData", 'enabled', '_oldState', 'onEnable', 'onDisable', 'onPostStateChange', '_onSetEnabled', '_checkState', '_onBeforeRemove', '_onInitializeAttributes', '_onInitialize', '_onPostInitialize', '_onUpdate', '_onPostUpdate', '_callbacks', '_callbackActive', 'has', 'get', 'on', 'off', 'fire', 'once', 'hasEvent' ]); function getReservedScriptNames() { return reservedScriptNames; } function createScript(name, app) { if (reservedScriptNames.has(name)) { throw new Error(`Script name '${name}' is reserved, please rename the script`); } const scriptType = function(args) { EventHandler.prototype.initEventHandler.call(this); ScriptType.prototype.initScriptType.call(this, args); }; scriptType.prototype = Object.create(ScriptType.prototype); scriptType.prototype.constructor = scriptType; scriptType.extend = ScriptType.extend; scriptType.attributes = new ScriptAttributes(scriptType); registerScript(scriptType, name, app); return scriptType; } const reservedAttributes = {}; ScriptAttributes.reservedNames.forEach((value, value2, set)=>{ reservedAttributes[value] = 1; }); createScript.reservedAttributes = reservedAttributes; function registerScript(script, name, app) { if (typeof script !== 'function') { throw new Error(`script class: '${script}' must be a constructor function (i.e. class).`); } if (!(script.prototype instanceof Script)) { throw new Error(`script class: '${ScriptType.__getScriptName(script)}' does not extend pc.Script.`); } name = name || script.__name || ScriptType.__getScriptName(script); if (reservedScriptNames.has(name)) { throw new Error(`script name: '${name}' is reserved, please change script name`); } script.__name = name; const registry = app ? app.scripts : AppBase.getApplication().scripts; registry.add(script); ScriptTypes.push(script); } export { createScript, getReservedScriptNames, registerScript };